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Description
Storyteller
The taleswapper has no startup hints
Story:
Story 39 A good deed a day Told By Taniwha
~~~ The trouble with Paladins is that you just can't have any fun when they ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ are around. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~ We were having a nice little bar brawl downstairs and a Paladin walked in ~
~~~ and pacified everyone in the room. I didn't know they had that ability ~~~
~~~~~~~~~~~~~~~~~~~ but it sure put a damper on the party. ~~~~~~~~~~~~~~~~~~~
~~ I was talking to him after (I mean there was no-one else around right ?), ~
~ and he dropped a few hints, kinda hard to understand with that accent they ~
~ have, but the gist of it was that he pulled a thorn out of some dudes hand, ~
~~ something like that anyway. He said it was a wierd place and a wierd job ~~
~~~~ for a Taniwha cleric, but he guessed even Dragons liked neat gardens. ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ He muttered that the Taniwha clerics would probably want to visit the ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ place as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________
Mission Control Mission Control
Walkthrough
- Go to Havmand and enter the castle
- Go u;e;n and search (might need to look in the sofa or something), get the bone needle that is here
- Go back down (s;w;d), then go to the garden exit (e;e;s;w;w)
- move cartwheel;gate
- Go one south to Esau the Master Gardener
- Give him the needle
Notes:
- Assumed paladins and Taniwha Clerics can get spells from here
Back to Quests
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