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  • Have examples of request for items
  • Have examples of request for skills
  • Use Char.Afflictions instead of Effects
  • One implementation for gmcp.Comm – stateful

http://www.aardwolf.com/wiki/index.php/Clients/GMCP

  • Several examples of requests
  • very good examples of possible implementations
  • very cool "state" variable
  • examples of group (party) implementations
  • One implementation for gmcp.Comm – stateless

 

Nice to have features

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  •  Money Carried

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  • Arrived from <direction>
  • Monsters in room
  • room.Players (players in current room) (see Ironrealms)
  • Skills
    • skill trains remaining on current level
    • skill points total
    • Skills trained and effective

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