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TreeBranchItemTypeFires when expectedContent as ExpectedBugsComments/future dev
Action







Heartbeat
Cache




Round
Cache




Spell
Event




Command
Event



Char







Effects
Event




Inventory
Event
Yes
Future, include item weight?


Carrying

Yes



Money

Yes*

Is this neccessary when we have worth?

Format is verbose



Wielding



Add main hand, second hand


Worn

Yes
Add location (Char.Inventory.Worn.Body= ...)

Skills


Event
Yes



Untrained?
Yes


Spells
Cache
No

Sometimes include a "0x0C" char (FF, form feed).

  • In courage and symbol transformation on "learnable: maj"
  • In holy storm, "damage roll"."3 rounds".Maximum
Change "learnable" from string to "learnable.maj" etc?

Status
Event
NoBug on ac, see below

Missing Several attributes from sheet:

  • Major: Wimpy, Encumberance (here or inventory?)
  • Sex, Deity, Repository level, Alignment, Intoxication, Quest points, Achieved points, total xp

Possibly include "walking mode" here?

Possibly include "schools" here?



ac?
NoShows 24 when AC on sheet is -25


str?
Yes*

Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength.

Or numeric, but float (18.6)


Vitals
Event
Yes


Worth
Event
Yes

Comm







Channel
CacheNoNoShout does not work (does not fire ChannelAdd history on channels, pollable (aka shout <40)

Tell
CacheYesYes


Say
CacheYesYes
Does not work with "mutter"
Game







Time
Event
Yes
Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates)

Who
CacheNoNonever fired

Omiqs
CacheNoNonever fired
Group







Faction
Cache
Yes


Party
Event
Yes


Groups
Cache
Yes*
Not sure, only have guild, dont know what it looks like with sig
Room







Info
Cache




Wrongdir
Cache




Blockdir
Cache



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