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Tree | Branch | Item | Type | Fires when expected | Content as Expected | Bugs | Comments/future dev |
---|---|---|---|---|---|---|---|
Action | |||||||
Heartbeat | Cache | Yes | Yes | ||||
Round | Cache | Yes | No | Does not always update heartbeat or contain content from the correct heartbeats (see Round_Heartbeat_number). Output below | |||
Round_Heartbeat_number | No | Fires every round, but sometimes "get stuck" with stale content. See notice below | |||||
Hunting | No | No contents | I am not sure this information is available in the game using normal commands, might want to add, or extend "fights", note that no helpfile exist on "fights" | ||||
Calm | Yes* | I am not sure this information is available in the game using normal commands | |||||
Berserked | Yes* |
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Protecting_here | Yes | ||||||
Fighting | No | No contents | |||||
Hibernating | Yes |
| |||||
Meditating | No | Does not update when meditating |
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Damage_dealt | Yes | Currently includes all damage, including effects from equip etc. This might be "more powerful" than you intend. I like it and would like to keep it | |||||
Damage_received | |||||||
Spell | Event | No |
| ||||
Command | Event | No |
Added output below | I don't really have a usecast for this yet, as most of the persistant states are covered by effects. It would be relevant to determine "success" of commands like "bash". I am also not certain it needs to include the "cast" command, or "bury" commands | |||
Char | |||||||
Effects | Event | No* | Yes |
| General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off")) | ||
Inventory | Event | Yes | Future, include item weight? | ||||
Carrying | Yes | ||||||
Money | Yes* | Is this neccessary when we have worth? Format is verbose | |||||
Wielding | Yes | Add main hand, second hand | |||||
Worn | Yes | Add location (Char.Inventory.Worn.Body= ...) | |||||
Skills | Event | Yes | |||||
Untrained | ? | Yes | |||||
Spells | Cache | No | Sometimes include a "0x0C" char (FF, form feed).
| Change "learnable" from string to "learnable.maj" etc? | |||
Status | Event | No | Bug on ac, see below | Missing Several attributes from sheet:
Possibly include "walking mode" here? Possibly include "schools" here? | |||
ac | ? | No | Shows 24 when AC on sheet is -25 | ||||
str | ? | Yes* | Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength. Or numeric, but float (18.6) | ||||
Vitals | Event | Yes | |||||
Worth | Event | Yes | |||||
Comm | |||||||
Channel | Cache | No | No | Shout does not work (does not fire Channel | Add history on channels, pollable (aka shout <40) | ||
Tell | Cache | Yes | Yes | ||||
Say | Cache | Yes | Yes | Does not work with "mutter" | |||
Game | |||||||
Time | Event | Yes | Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates) | ||||
Who | Cache | No | No | never fired | |||
Omiqs | Cache | No | No | never fired | |||
Group | |||||||
Faction | Cache | Yes | |||||
Party | Event | Yes | |||||
Groups | Cache | Yes* | Not sure, only have guild, dont know what it looks like with sig | ||||
Room | |||||||
Info | Cache | No? |
| ||||
WrongDir | Cache | Yes | Yes | Typo in name in help wiki, should be "WrongDir" | |||
Blockdir | Cache | Yes? | Not sure what this means, i can see it has fired on some chars, it does not indicate a movement that was blocked (e.g. by thorn hedge). It does not indicate a direction blocked by wall of thorns |
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