...
Code Block | ||
---|---|---|
| ||
// Notice that "evade end" leads to unpredicted results // Also notice that evade end, does not trigger an instant gmcp.Char.Effects > evade onGmcpActionCommand { trigger = "command", initiate = "start", command = "evade" } --------------- You begin to concentrate on evading attack. ... onGmcpCharEffects() { ["Lockout : Commands"] = 0, Bless = 150, evade = 35 } ... onGmcpCharEffects() { Bless = 148, evade = 33 } .... > evade end onGmcpActionCommand { trigger = "command", initiate = "start", target = "end", command = "evade" } --------------- You grow tired of holding your defensive stance. ..... ..... ..... ..... ..... onGmcpCharEffects() { Bless = 146 } |
gmcp.Group.Who - bad content
Code Block | ||||
---|---|---|---|---|
| ||||
<Lua error:InvalidJSONInput: parse error: unallowed token at this point in JSON text
Galinna","Tarek"],"players":[,,,,,,,,,,,,,,,,,,,,,,,],"time"
(right here) ------^
at lua_yajl.c line 253> |