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Tree | Branch | Item | Type | Fires when expected | Content as Expected | Bugs | Comments/future dev |
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Action | Possible add "you are attacked by" type information here. | ||||||
Heartbeat | Cache | Yes | Yes | ||||
Damage_dealt | Yes | Yes | |||||
Idle | Yes | Yes | |||||
Heartbeat_number | Yes | Yes | |||||
Xp | Yes | Yes | |||||
Damage_received | Yes | Yes | |||||
Round | Cache | Yes | Yes* | observed issue with stale heartbeat, not repeatable | |||
Round_Heartbeat_number | Yes | Yes* | Request: Add "Singing/Playing", here or effects (bard) | ||||
Calm | Yes | Yes* | I am not sure this information is available in the game using normal commands | ||||
Berserked | Yes | Yes* | null should be replaced by 0, see below | Shows Berserk levels
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Protecting_here | Yes | Yes | |||||
Fighting | Yes | Yes | |||||
Hibernating | Yes | Yes |
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Meditating | Yes | Yes | Does not update when meditating |
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Damage_dealt | Yes | Yes | Currently includes all damage, including effects from equip etc. This might be "more powerful" than you intend. I like it and would like to keep it | ||||
Damage_received | Yes | Yes | |||||
Spell | Event | No |
| Note, stoneskin used to work on (end) event | |||
Command | Event | No |
Added output below | I don't really have a usecast for this yet, as most of the persistant states are covered by effects. It would be relevant to determine "success" of commands like "bash". I am also not certain it needs to include the "cast" command, or "bury" commands | |||
Char | |||||||
Effects | Event | No* | Yes |
| General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off")) | ||
Inventory | Event | Yes | Future, include item weight? | ||||
Carrying | Yes | ||||||
Wielding | No | Lacking Shield in Wielding |
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Worn | Yes | Add location (Char.Inventory.Worn.Body= ...) | |||||
Skills | Event | Yes | |||||
Untrained | ? | Yes | |||||
Spells | Cache | No | Sometimes include a "0x0C" char (FF, form feed).
| Change "learnable" from string to "learnable.maj" etc? | |||
Status | Event | No | Bug on ac, see below | Missing Several attributes from sheet:
Possibly include "walking mode" here? Possibly include "schools" here? | |||
ac | ? | No | Shows 24 when AC on sheet is -25 | ||||
str | ? | Yes* | Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength. Or numeric, but float (18.6) | ||||
Vitals | Event | Yes | |||||
Worth | Event | No | Yes | Does not seem to fire when supposed to | |||
Comm | |||||||
Channel | Cache | No | No | Shout does not work (does not fire Channel | Add history on channels, pollable (aka shout <40) | ||
Tell | Cache | Yes | Yes | ||||
Say | Cache | Yes | Yes | Does not work with "mutter" | |||
Game | |||||||
Time | Event | Yes | Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates) | ||||
Who | Cache | No | No | never fired | |||
Omiqs | Cache | No | No | never fired | |||
Group | No? | I receive something that looks like a broken Who list every 5 minutes. Not sure if this is here | |||||
Faction | Cache | Yes | |||||
Party | Event | Yes | |||||
Groups | Cache | Yes* | Not sure, only have guild, dont know what it looks like with sig | ||||
Room | |||||||
Info | Cache | No? |
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WrongDir | Cache | Yes | Yes | Typo in name in help wiki, should be "WrongDir" | |||
Blockdir | Cache | Yes? | Not sure what this means, i can see it has fired on some chars, it does not indicate a movement that was blocked (e.g. by thorn hedge). It does not indicate a direction blocked by wall of thorns |
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