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TreeBranchItemTypeFires when expectedContent as ExpectedBugsComments/future dev
Action





Possible add "you are attacked by" type information here.

Heartbeat
CacheYesYes



Damage_dealt
YesYes



Idle
YesYes



Heartbeat_number
YesYes



Xp
YesYes



Damage_received


YesYes


Round
CacheYesYes*
observed issue with stale heartbeat, not repeatable


Round_Heartbeat_number
YesYes*
Request: Add "Singing/Playing", here or effects (bard)


Calm
YesYes*
I am not sure this information is available in the game using normal commands


Berserked
YesYes

Shows Berserk levels

  • 0 → not in berserk or does not have berserk
  • 1 → B1
  • 2 → B2
  • 3 → B3


Protecting_here
YesYes



Fighting
YesYes



Hibernating
YesYes
  • Should this be in Char.Effects?


Meditating
YesYesDoes not update when meditating
  • should this be in Char.Effects?


Damage_dealt
YesYes
Currently includes all damage, including effects from equip etc. This might be "more powerful" than you intend. I like it and would like to keep it (big grin)


Damage_received
YesYes


Spell
EventNo
  • does not fire (end) when spell is successfully cast (self or others)
    • bless
    • prayer
  • does not fire (end) when spell is unsuccessful due to already affected
    • tested with bless, prayer and stoneskin
Note, stoneskin used to work on (end) event

Command
Event
No
  • several issues with "end" initiators

It would be relevant to determine "success" of commands like "bash" in raid scenarios

I am also not certain it needs to include the "bury" commands.

Char







Effects
EventNo*Yes
  • does not fire instantly when cancelling an effect
  • Seems not to fire instantly when a a new effect is applied (not 100% sure that this is still relevant...)
General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off"))

Inventory
EventNoYes
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2



Carrying
NoYes
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2



Wielding
NoYes
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2

  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-9
  • Add main hand, second hand
  • Maybe! rename to "Held" (semantically same as Worn)


Worn
NoYes
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2
Add location (Char.Inventory.Worn.Body= ...)

Skills


Event
Yes



Untrained?
Yes


Spells
Cache
No

Sometimes include a "0x0C" char (FF, form feed).

  • In courage and symbol transformation on "learnable: maj"
  • In holy storm, "damage roll"."3 rounds".Maximum
Change "learnable" from string to "learnable.maj" etc?

Status
Event
NoBug on ac, see below

Possibly include "schools" here? uh nja, blir mye da. Splitte ? Stats endrer seg jo fort.



ac?
NoShows 24 when AC on sheet is -25.


str?
Yes*

Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength.

Or numeric, but float (18.6)


Vitals
Event
Yes


Worth
EventNoYesDoes not seem to fire when supposed to
Comm







Channel
CacheNoNoShout does not work (does not fire ChannelAdd history on channels, pollable (aka shout <40)

Tell
CacheYesYes


Say
CacheYesYes
Does not work with "mutter"
Game







Time
Event
Yes
Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates)

Who
CacheYesYes



users
?Yes



time
?Need verification


Omiqs
CacheYesYes

Group







Faction
Cache
Yes


Party
Event
Yes


Groups
Cache
Yes*
Not sure, only have guild, dont know what it looks like with sig
Room







Info
Cache
No?
  • prev_num seems not to work anymore
  • desc includes mud colors (would prefer to keep \n's and strip colors)




WrongDir
CacheYesYes
Typo in name in help wiki, should be "WrongDir"

Blockdir
CacheYesYes
Description Going into modules help

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