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Description

Storyteller

The taleswapper has no startup hints

Story: 

Walkthrough


Warning

This is a highly enjoyable quest, and it gives good advice as you progress through it. You might therefore consider not reading the walkthrough until you have made an attempt.

  • It is recommended to only do it with one char first.
  • Also, be aware that after you start it, you cannot leave. (though you can log out)
  • Expect to spend more than 1 hour pr character


Info

While there is enough information here to do the quest, it is not fully complete, as there are more quests in the area that have not yet been solved


Table of Contents


I suggest reading through the entire guide before attempting it.

It is also highly recommended to do initial exploration with a single character. And possibly do the quests one character at a time. This is because your characters will get randomly teleported every 5 minutes until you have finished the quest.


  1. Starts in Svirfneblin city, all south, with the Elder, do "listen tale"


Quotes

The Elder says:  I am glad you have time for an old man.  Not many do anymore.  Please be patient
with me, as I must catch my breath often.  I am not what I used to be.

The Elder says:  Long, long ago.. our city was much larger.  In fact we are nothing more then a
glimmer of our former selves.  We have weathered many attacks from the Drow and Duergar, but this is 
not what my tale is about.

The Elder says:  There was once a young Svirfneblin by the name of Murkor, and it is he who this
tale is about.  Legend has it, he was the brightest and most clever of us all, but tainted by evils 
of the lower depths.

The Elder says:  He was suppose to be our savior, but he was our greatest downfall.  His tale is a
tale of false hopes, greed and desire.  The details of it all are foggy, and lost in the ages of 
time.

The Elder says:  It is said he was a master tinkerer and craftsman.  He along with his inferiors set
off toward the great void.  They were to construct a new home for us, far beyond the reach of our 
enemies into the unknown.

The Elder says:  Murkor occasionally returned to us, taking more and more of our supplies and more
and more of our people.  Each time he came, he seemed darker... colder... more powerful... and then 
one day the visits just stopped.

The Elder says:  I was just a child at the time and was not taken by him.  The others were not
around then, so they do not believe me or listen to my requests to venture down.  I cannot blame 
them, we have little resources left to waste any on such a mission of discovery that happened so 
long ago.

The Elder says:  I do not tell this to many, but you have been so kind to hear an old man ramble. 
My father was taken by Murkor and I know in my heart that he would not have abandoned me.  I know he 
is long deceased by now, but before he left he told me the route they were taking.

The Elder says:  If you were interested enough to [accept the mission] I would share this knowledge
with you.  I do not require you to return to me, and would prefer to not know what has befallen my 
father and the rest of our people.  Ignorance is bliss and an old man may not be able to handle the 
truth.  One last thing, and I do warn you.  He has three main servants he created that I saw.  The 
Marut, Zelekhut and Kolyarut.  They are the Inevitables, and you would be wise to run from them if 
you cross them.

2. accept the mission

The Elder says:  You have made an old man happy.  I only wish I were a little younger and I could go
with you.  My father once told me that if I were to stand on a catwalk overlooking the void, I could 
[survey the area] to find a path down it.  I hope this information serves you well in your 
adventure.

3. Go to the lowerdark, and do "survey the area" (this is in the northern part of the map)

You survey the area and notice that just to the north, near the opening of the cave, there is a
small path you could climb down.  It seems to go down quite far into the darkness below.

4. then 2x north

5. then "climb path"

6. north

7. 'turn crank' to get a mission update.

8. If you are ready, then 'pull lever'. Note that you will not be able to exit until you have finished the quest.

9. You get to one of 6 maps (see below), there is an additional seventh map that you can get after finding the Goggles. Each area has a number inscribed in one of the rooms, I use this room to identify the area. Note that there are two areas with the number 2, and two areas with the number 8.


Inside the Maze


Effects

There are muliple effects impacting you while inside here. Getting the various equipments from the different subquests will prevent these effects from affecting you.

  • You can get stunned
  • You can get slowed (heavy gravity)
  • You will get teleported to a random map every 5 minutes.
    • Initially this is the only way to move between areas
    • Each area has multiple "initial rooms", marked with "i" on the maps below
    • Teleportation is "warned with a **GONG** **GONG** **GONG** message
    • Teleportation can be avoided w
  • You will get electrocuted for a small amount of damage every so often
  • You will get hit with an "Anti Magic Field" that prevents you from casting spells


Your first objective should normally be to map out the Maze. This is while you wait for the Maze to transport you to Area 2, where you should immediately run an fetch the goggles so that you can move about more freely, then also do 'turn crank' in this area, to allow you to progress the maps.

After this, you will need to move around the maze until you have found all the pieces of equipment, and disengaged all the 4 terminals.

At that point, you can make your way to Area 5, then from there to the hidden/Secret Area. Here make your way to the center, then 'destroy column' to finish the quest.

Note that after having solved Quest 362 - The Clock Stops, you will not be able to go through the security doors unless you 'disengage terminal's in Area 1 again



Back to Quests


Page properties


ID

362

Created by

Legend

Domain

Banefall

Tier

Legendary

Quest Level

50

Quest Points

118

Fighting Level

50

Experience Points

227000

Complexity Level

60

Platinum coins

472

Suited for

Solo

Related to
Taleswapper


 Rewards
  • Masterwork Cloak
Walkthrough

Yes



Items

The following items are found, and required to progress through the Maze

  • Clockwork Goggles (Area 2)
    • Allows you to see hidden descriptions
    • Should be yoru first item
  • Gyroscopic Boots (Area 5)
    • Allows you to 'leap ledge'
    • Prevents the Gravity effect
    • Should be your second item
  • Disruption Gauntlets (Area 5)
    • Should be your third item
  • Mantle of Dampening (Area 9)
    • Should be your fourth item
  • Belt of Distortion (Area 9)
    • Prevents getting moved around every 5 minutes
    • Should be your fifth item


Rewards:

  • Masterwork Cloak
    • Note! The cloak will unfortunately not contain the effects provided by the above equipment. Meaning that you will have to keep em even after you get the cloak
  • Ring of Lies

Mechanics

Some of the areas have mechanics that will impact the way you traverse the maze. This is in addition to the general effects of the Maze itself

  • Gravitational Field: Is an exit, 'enter field' to use it. Must not wear the Gyroscopic Boots
  • Ledge: Is an exit, 'leap ledge' to use it. Must have the Gyroscopic Boots
  • Pundulum: Blocks you from passing (and stuns you) unless you have Mantle of Dampening
  • Security Door: Blocks you from passing unless you have 'disengaged the terminal' in Area 1
  • Magical Barrier: Blocks you from passing unless you have the Gauntlets of Disruption
  • Maze will change itself every 5 minutes. Or rather you will get teleported to a random area every 5 minutes. (Unless you have the Belt of Distortion or are currently in the Secret Area ?)
  • You will get impacted by heavy gravity every now and then. This is a slow effect. If you wear the Gyroscopic boots, you will not be impacted by this effect.
  • Clockwork Face: At these you can 'turn crank' to get mission updates and hints. Some of these are required to be able to progress
  • Shimmering Portal: At these you can "touch entrance", but it is unclear what purpose these serve

Mobs

There are several mobs in the Maze. Most of these are not particularly hard. But there are some that wander around, that are very hard.

Warning

It is recommended to not leave the keyboard and idle inside the dungeon. It is better (and safe) to log out instead!


  • Kolyarut
  • Zelekhut
    • Disarm
    • Seen in Area 5
  • Marut
  • Clockwork Soldier
    • Stoneskin
  • Mender
    • stun
  • Mender Swarm
  • Observer
  • Mimic (Treasure Chest)

Areas

Travel Between Areas

After you have acquired the goggles, you will be able to travel between the various areas as follows

Area 2 → Area 2 (Blue/Water) → Area 9 → Area 8 → Area 1 → Area 5 → Area ? → Area 2


This require you to find a special room in each area, and performing a syntax.

These rooms are highlighted in red in the maps below

Area 2

Mapturn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**

The eyebrows on the face begin to twitch.

The Clockwork Face looks cheerful and says: Praise the heavens a champion has arrived!
You gesture and your skin hardens considerably. You feel very protected, but less dexterous.
The Clockwork Face pauses for a moment.


The Clockwork Face looks hopeful and says: I used to be a Svirfneblin, believe it or not.  A group
of us were hired long ago by one of our kind to help build this place, his name was Murkor.  He 
claimed to be building a new home for our people so we would always be safe from the Drow and 
Duergar.  This is at least what we were led to believe.  He was a powerful wizard who was also 
skilled in tinkering, yet none were aware he was tainted by necromancy.  We didn't even see it 
coming.  Murkor went out to steal countless souls and place them in his creations.  He is no longer 
of our people, and even transferred his own soul into this place.  He is all around us and all 
powerful.


The Clockwork Face pleads and says: You must be careful!  As you no doubt have seen, the creations
that preceded us first few are far more advanced.  I watch them mindlessly march back and forth, but 
I sometimes wonder if they are the lucky ones or are we.  Please, you must find a way to the center 
and destroy his soul and release ours in the process.  I don't know how to get there myself, but I 
know of four terminals that must be shut down to disengage security doors that protect his inner 
sanctum.  I retain the ability to transfer this knowledge to you.


  • Clockwork Face is inside the first southeast exit you find
  • You can get the Clockwork Goggles here, by going to the center of the map to find the 'Storage Box' and 
  • There is an exit to Area 2 (Blue/Water) if you walk all around the circle
    • Note! this leads into water!
    • 'enter shaft' to enter it
  • Contains Kolyarut, Solves Quest 365 - The Inevitable II when killing him, This also provides the Kolyarut key


The gears slowly come to a stop as the life flickers out of the face as memories and thoughts that
are not your own flood your mind.  You now realize how to shut down the terminals.
You have received updated information on your mission to solve quest 362 on stage 5.
See missions command for an review:
    A Clockwork Face told you about Murkor and taught you how to [disengage terminal]'s to reach
    him.



Area 2 (Blue/Water)

Mapturn crankWalkthrough

You begin to slowly turn the crank on the face.
**Tick** **Tock** **Tick** **Tock**

The eyebrows on the face begin to twitch.
The Clockwork Face expels bubbles and says: Hello there little one.
The Clockwork Face expels bubbles and says: It has been a long... long... long time sense anyone
visited me.

Fear creeps back into your spirit... your courage is gone.

The Clockwork Face expels bubbles and says: I can tell by your face your purpose.  I will tell you
that you will need a set of very specific items to not only reach the center of this labyrinth, but 
to help defeat its many and various defense mechanisms.
The Clockwork Face expels bubbles and says: There are so many secrets hidden here, that no one
person will ever know them all.  I know of a very special pair of boots, that I once created, and a 
pair of gauntlets a friend made.  I sealed the boots in a trunk that has a hidden latch on the 
bottom of it.  You can open it by simply pulling on it.  The gauntlets you will have to find on your 
own I'm afraid.  I wish I could aid you further.
**GONG**  **GONG**  **GONG**  **GONG**  **GONG**
You struggle to stay afloat.
The gears slowly come to a stop as the life flickers out of the face.

  • This area is in water, so you cannot cast spells or use commands here
    • Note that it is shallow, so you cannot drown
  • Multiple things of interest here:
    • Clockwork face is s,s,ne,n from entrance
    • Mimic (Treasure Chest) is s,s,nw,nw from entrance
      • 'reach inside chest', and it will attack you. Killing it solves Quest 370 - Tricky Treasures, and provides a 'Mimic Key' you need for the Treasure chest with the Ring of Lies
    • Treasure Chest with Ring of Lies is s,s,se,se from entrace
      • 'unlock chest' with the Mimic Key to get Ring of Lies
    • Exit to Area 9 is s,s,se,s then 'climb ladder'
    • Clockwork Chest (s,s,sw,s from entrance)
      • Contains Mandrake Amulet
      • some quest with 'insert <seven digit code>'. Not solved it yet
    • Armoured Chest (northwest, with south exit)
      • Require Kolyarat key
      • Provide Gold Spiral Band
    • Armoured Chest (all northeast)
      • Require a key 
      • Contains Ice Diamonds
      • Knock does not work (at least not for me)
    • Armoured Chest (all west, nw)
      • Contains Platinum Spiral Bands
      • Require a key
    • Engraved Chest (east, then ne)
      • Contains Golden Scarab
      • Need 8 keys to be turned at the same time
    • Shadow Chest (all west, then sw)
      • Contains Deck of Shadows, Blade of Despair, Green Emeralds, small gems, shiny gem
      • Require the Triangle Key


You have received updated information on your mission to solve quest 362 on stage 9.
See missions command for an review:
    A Clockwork Face told you of a pair of gauntlets and a pair of boots at another location in a
    trunk that you could obtain if you [pull the hidden latch].



Area 9

Mapturn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.
The Clockwork Face screams: What do you want?!?
The Clockwork Face calms and says: Forgive me.  I thought you were them again.  They like to wind me
up just to humiliate me from time to time.

The Clockwork Face raises his eyebrows and says: I will help you.  The center, if you even want to
call it that, does not move, but finding it is not a simple task.  You will need a special pair of 
Clockwork Goggles.

The Clockwork Face looks paranoid and whispers: They will help you see things you couldn't possibly
have noticed without them.  I made them myself, but I do not have them now.  Before I was imprisoned 
I hid them.  I had a storage box we kept parts in but I made a secret compartment on it.  You will 
only need to 'press the right side' and it should eject them out to you.

  • Clockwork Face is close to the center
  • You can find the Mantle of Dampening 
    • Recquires Goggles, Boots and the Gauntlets
    • North side, hidden north, then 'leap ledge', follow the path to the Production Machine
  • You can find the Belt of Distortion
    • Requires Goggles, boots, Gauntlets and Mantle 
    • Southeastern side, hidden east, then leap ledge, follow path to Antique Clockwork Soldier
      • 'examine soldier', 'disassemble soldier', 'remove belt' solves Quest 375 - Immovable and rewards the Belt of Distortion
  • There is an Exit to Area 8 in the northwestern part
    • hidden west, then 'enter passage'
  • There is one more room that gives extra description with the goggles, seems a trapdoor exit, but that you cannot do anything with from this side. I think this is the exit from Area 2
  • Contains Marut, Kill him to solve Quest 364 - The Inevitable, and to get the Marut Key





Area 8


turn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.

The Clockwork Face squints and says: Hrm... Not at all what I expected.
The Clockwork Face sighs and says: I heard from the others we had a visitor.  In truth I expected
someone much stronger, taller and better looking.

The Clockwork Face smirks with pitty: I feel that it would be a great charity to assist something as
ugly and pathetic as you, and I happen to be in a giving mood.
The Clockwork Face smiles with satisfaction and says: You will need to try and understand that you
are not the center of the universe, or the master of your own destiny.  Everything is on a cycle, 
and nothing can or will ever change that.  Take for instance this place.  Even if you found a way 
out it does not necessarily mean you can leave.  That is not up to you.  That is only up to him.  He 
is god here.
The gears slowly come to a stop as the life flickers out of the face.

  • This area contains "Gravity fields' that function as exits. 
    • 'enter field' to pass through them. Note that you cannot wear the Gyroscopic Boots while doing this
  • Clockwork Face is to the south on the western branch
  • There is an exit to Area 1 at the upper far west
    • 'lift trapdoor'
  • There is a locked door west from the exit to Area 1
    • this contains a hallway where all the doors are locked. Need high mech to open.
    • At the end, there is a chest. This chest contains a triangle key


Area 1

Mapturn crankWalkthrough

You begin to slowly turn the crank on the face.
**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.
The Clockwork Face says: Mortal, why are you here?

The Clockwork Face inquires: Have you come to join my army?
The Clockwork Face sneers and says: No your not are you.  I smell Svirfneblin all over you.

The Clockwork Face looks angered and says: They sent you didn't they... it doesn't really matter. 

You will be joining my army if you like it or not.

The gears slowly come to a stop as the life flickers out of the face.


  • The Clockface is north on the northwestern arm
  • There are terminals in each corner. You have to 'disengage terminal' in these rooms.
  • There are "strange crossroads" in many of the intersections that will send you a random direction
  • You can get to Area 5 by doing 'press wall' at the room n of the first northwestern intersection



You have received updated information on your mission to solve quest 362 on stage 7.
See missions command for an review:
    A Clockwork Face seemed extremely peculiar.  It was as if Murkor was speaking directly to you.



Area 5

Mapturn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**

The Clockwork Face snarls and says: Why have you disturbed my slumber!
  
The Clockwork Face frowns and says: Do I wake you while you sleep?  No... I do not!

The Clockwork Face with much disdain says: I tire of you beings.  Every few years one of you thinks
you will come here and fix things.  Fix meaning do it your way of course.  Well I will tell you.  
You will not fix anything here.  No one ever has, and no one ever will.

The Clockwork Face sneers and says: Your still here?  Will you ever go away and let me rest?!?  I
suppose you want something, everyone does.  A clue perhaps?  Yes... Seven.  There now, off you go.

  • There is a Red Button here, where you can 'press button' to solve Quest 359 - Mazes for Dummies
  • You can find the Gyroscopic Boots here,  in a Trunk at the western side, room with only south exit
  • You can find the Disruption Gauntlets here: In the southwestern area, find where you can "leap ledge"
    • follow the trail until you find "Pile of Broken parts".
    • Do 'sift pile' (multiple times) to solve Quest 373 - Anti-Anti-Magic and get the Disruption Gauntlets
  • There is an exit to the "Center" at the far south.
  • There is a Hovering Platform here
    • 'stand platform' gives a message, but nothing happes. Possibly Rogue or thief only (Twilight Sai?)



You have received updated information on your mission to solve quest 362 on stage 15.
See missions command for an review:
    You have found the gyroscopic boots.


Area ??? (Area 8xx)

This area does not seem to push you out every 5 minutes. Possibly the Center mentioned at the face in Area 9

Mapturn crankWalkthough

You begin to slowly turn the crank on the face.
**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.

The Clockwork Face pleads: Stop now... please.
The Clockwork Face begs: Do not go any further.  I never thought anyone could make it this far.

The Clockwork Face sighs heavily and says: I suppose if you came this far there is no hope in
talking you out of destroying me.  Wait what am I saying you cannot destroy me.  You can only 
temporarily shut me down.

The Clockwork Face laughs maniacally: You foolish bastard.  You have came all this way, overcome
everything and for what?  An item or two?  Glory?  Vengeance for the Svirfneblins?  I want you to 
know something.  I am everything... I am everywhere... I will never be defeated.

The gears slowly come to a stop as the life flickers out of the face.

  • Need all of the items to get all the way to the center:
    1. Need Goggles to see hidden exits
    2. Need Gyroscopic boots to 'leap ledge'
    3. Need Gauntlets to pass through the doors
    4. Need Mantle to prevent getting stunned by the pendulum
    5. Need Belt to not be sent random places when moving east from Clockface
  • In the center, there is a Crystal Column, 'destroy column' to solve Quest 362 - The Clock Stops and get the reward Masterwork Cloak
  • A 'Golden Portal' arrives, you can 'touch portal' to leave the area. You will get sent back to the 'pull lever' room outside the area.
  • There is an exit to Area 2 near the entrance (s.s. hidden east,n,e,e,e,e,e, 'stand platform')
  • There is a Shimmering Portal at the northwestern side

You have received updated information on your mission to solve quest 362 on stage 8.
See missions command for an review:
    A Clockwork Face lets you know nothing else stands in your way, even if it was for naught.


Miscellanous

Missions


Mission  Stage  Information
    362      1  The elder has told you to [survey the area] on a catwalk above the great void.
2 A Clockwork Face told you to [pull lever] to enter.
             3  A Clockwork Face was not very helpful and gave the clue seven.
             4  A Clockwork Face said everything was on a cycle and you may not be allowed to
                leave.

             5  A Clockwork Face told you about Murkor and taught you how to [disengage
                terminal]'s to reach him.

             6  A Clockwork Face told you about goggles and told you that you could find them in a
                storage box if you [press the right side] of it.

             7  A Clockwork Face seemed extremely peculiar.  It was as if Murkor was speaking
                directly to you.

             8  A Clockwork Face lets you know nothing else stands in your way, even if it was for
                naught.

             9  A Clockwork Face told you of a pair of gauntlets and a pair of boots at another
                location in a trunk that you could obtain if you [pull the hidden latch].

            10  You have disengaged terminal one.
            11  You have disengaged terminal two.
            12  You have disengaged terminal three.
            13  You have disengaged terminal four.
            14  You have found the clockwork goggles.
            15  You have found the gyroscopic boots.
            16  You have found the gauntlets of disruption.
            17  You have found the mantle of dampening.
18 You have found the belt of distortion.

Mission data for quest The Clock Stops (362), not known to be described in any tale.
There are indications that parts or whole of this mission should be in the whereabouts of Banefall.
 - This quest is designed for a single player.
 - Fighting rating is designed for a level 50 player; and fighting could be tough.
 - Clues to discover; and you should expect using a year or two to collect all information.
You should receive item 0 as reward.
Item

NPC Descriptions


Kolyarut
    This  slender,  humanoid  shaped  clockwork  construct  is  named  the  Kolyarut.   It Triangleseems Keyquite  more
intuitive  and  clever  then  the  others.   Wielding  a  very  large  sword and
draped Weightin  a  :red 1silk  garb  it 
reacts  quickly  to  your  presence  and  draws  it  back  to  take  aim.   Its  main  function  is  to  uphold 
agreements  and  to
 Typevanquish  those  that  :break Miscthem.   Your  presence  here  is  unfortunately  enough  for 
the  contract  on  your  head.  
It  is  in  very         
 Conditionbad shape.
Wielding : Averagea   Covenant Sword.

----

Marut
    This  overly  large  and  heavily  armored  humanoid  looking  clockwork  construct.   Although  you  can
hear  many  internal  
 Qualitygears  and :parts Mundanemoving,  you  cannot  see  anything  beyond  the  massive  and  thick 
metal  plates  that  protect  it.   A  large,  and  just  
 Originas  armored  :full Questhelm N/Arests  upon the massive 
shoulders.  Looking into the visor for the eyes you see nothing but darkness as if it were hollow.  
The enormous arms end in deadly looking fists, one crackling with electricity and the other 
producing sonic blasts.  The Marut endlessly and indefinitely walks the earth in search of its 
target.  Those foolish enough to attempt to deny the grave, in this case those who have invaded the 
labyrinth, have a limited number of days remaining.  
It is in good shape.

Item Descriptions

                               
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone                                   
 LevelTriangle Key     :  Any               

Weight    : 1                      
                   
 Type      : Misc                               
Triangle  Key
   This  is  a  
 Condition very: small,Average iron  key  with  a  triangular  end.   Never  seeing  a  key  resembling  this  one
means  it  has  only  one  very 
 Quality specific  lock: itMundane can  open.Terminal
   A  large  metal  terminal  rises  up  from  the  ground.   There  are  dozens  of  different  colored  buttons 
and Origin and  knobs : andQuest itN/A is  almost  impossible  to  guess  at  what  this  controls  or  how  to  use  it  at  all.
   
 Tradable  :  Unstealable               Hovering Platform                     
 Weight Limit     : 1000001                                       
 Type     
 Allowed   : MiscEveryone                                   
 Level       
 Condition : N/AAny                                        
 Quality   : Mundane                                    
 Origin    : Quest N/A                

Triangle Key
    This  is  a  very  small,  iron  key  with a triangular end.  Never seeing a key resembling this one
means it has only one very specific lock it can open.



Terminal
   A large metal terminal rises up from the ground.  There are dozens of different colored buttons
and and knobs and it is almost impossible to guess at what this controls or how to use it at all.


          
 Tradable  : Yes                                        
 Gettable  : No                                         
 Limit     : Unlimited              Hovering Platform                      
 Allowed
 Weight    : 100000 Everyone                                    
 Level Type      : AnyMisc                                       
 Condition : N/A    
                                   
 Quality   : Mundane                   
Hovering  Platform
   This  is  a  large,  crystalline  platform  that  is 
 Origin hovering  just : aQuest footN/A or  two  above  the  floor.   It  is
only  large  enough  for  one  person  to  stand  on  it at a time, but the reason why it is here or how it 
stays levitated is a mystery.
> stand platform
Nothing happens so you step back off of it.   
 Tradable  : Yes                                 Clockwork Face        
 Gettable  :   
 WeightNo    : 100000                                     
 Type Limit      : MiscUnlimited                                  
 Allowed     
 Condition : N/AEveryone                                    
 Level      
 Quality   : MundaneAny                                    
 Origin    : Quest N/A
                                 
 Tradable  : Yes                      

Hovering Platform
    This  is  a  large,  crystalline  platform  that  is hovering just a foot or two above the floor.  It is
only large enough for one person to stand on it at a time, but the reason why it is here or how it 
stays levitated is a mystery.

> stand platform
Nothing happens so you step back off of it.



 
 Gettable  : No                                         
 Limit     : Unlimited                    Clockwork  Face              
 Allowed
 Weight    : Everyone100000                                     
 Level Type      : AnyMisc                                       
 Condition : N/A    
                                   
 Quality   : Mundane                   
Clockwork  Face
   Large,  golden  mechanical  gears,  wheels  and  levers  are 
 Origin connected  to : strips of metal that create a
crude looking face that is built into the northern wall.  The eyes, eyebrows and mouth appear to be 
moveable.  Peering beyond the gears and metal you can see it has been attached to the crystalline 
wall, by some unknown method.  You also notice a small crank on the right side of the face. 
  Quest N/A                                  
 Tradable  : Yes                                        
 Gettable  : No                                      Crystal Column                       
 Weight Limit     : 100000Unlimited                                     
 Type Allowed      : MiscEveryone                                   
 Level       
 Condition : N/AAny                                        
 Quality   : Mundane                                    
 Origin    : Quest N/A                

Clockwork Face
    Large,  golden  mechanical  gears,  wheels  and  levers  are connected to strips of metal that create a
crude looking face that is built into the northern wall.  The eyes, eyebrows and mouth appear to be 
moveable.  Peering beyond the gears and metal you can see it has been attached to the crystalline 
wall, by some unknown method.  You also notice a small crank on the right side of the face. 

 
 Tradable  : Yes                                        
 Gettable  : No                                         
 Limit     : Unlimited                                  
 Allowed   : Crystal EveryoneColumn                       

 Weight    : 100000           
 Level      :  Any                    
 Type      : Misc                  
                    
 Condition : N/A                                          
Crystal Quality Column
  :  ThisMundane   very  large  crystal  column  stands  in  the  center  of  the  room.   Inside  of  the  column  floats  a 
beautiful Origin cloak  and : withinQuest theN/A cloak  is  a  swirling  ball  of  mist.   This  must  be  the  soul  of  Murkor, 
and what has been so heavily protected.  Even if it is only temporary, you must destroy this column!
     
 Tradable  :  Yes                   Mimic Key                         
 Weight Gettable    : 5No                                            
 Type Limit      : MiscUnlimited                                  
 Allowed     
 Condition: :Everyone Reasonable                                  
 Quality Level     : MundaneAny                                    
 Origin    : Quest N/A
                                 
 Tradable  : Unstealable                      

Crystal Column
    This  very  large  crystal  
 Limitcolumn  stands  in :the 1center  of  the  room.   Inside  of  the  column  floats  a
beautiful  cloak  and  within  the  cloak  is  a  swirling  ball  of mist.  This must be the soul of Murkor, 
and what has been so heavily protected.  Even if it is only temporary, you must destroy this column!



    
 Allowed   : Everyone                                   
 Level     :  Any                  Mimic Key                          

 Weight    :  5                                          
 Type      :   
MimicMisc Key
   This  is  a  very  large,  golden  key  and  it  would  require  an  equally  large  lock  to  have any chance of
opening it.  A small blue, silk ribbon has been tied around it.
    
 Condition : Reasonable                                  
 Quality   Skull: keyMundane                         
 Weight    : 0          
 Origin    : Quest N/A                              
 Type    
 Tradable  : MiscUnstealable                                
 Limit       
 Condition : Reasonable1                                 
 Quality   : Mundane          
 Allowed    :  Everyone                    
 Origin    : Quest N/A            
 Level      :  Any                
 Tradable  : Yes                      
                 
 Limit     : Unlimited                                    
 Allowed
Mimic Key
   This :is Everyonea  very  large,  golden  key  and  it  would  require  an  equally  large  lock  to  have  any  chance of
opening it.  A small blue, silk ribbon has been tied around it.



  
 Level     :  Any                    Skull key                         

 Weight    :  0                                          
 Type      :   
AMisc heavy  key.  The  head  of  it  is  in  the  shape  of  a  grinning  skull.  The  eyes  are  set  with  
 Condition tiny rubies.
The ornate quality of the key leads you to think it must open something important.
        : Reasonable                           Ring of Lies             
 Weight Quality    : 3Mundane                                    
 Origin    :  
 Slot  Quest N/A    : Rings                              
 Tradable  :  Yes    
 Type      : Ring                                
 Limit       
 Material  : MetalUnlimited                                  
 Allowed    
 Condition : ExcellentEveryone                                   
 Level  
 Quality   : MundaneAny                                    
 Origin    : Quest 370
                                 
 Tradable  : Yes                      

A  heavy  key.  The  head  of it is in the shape of a grinning skull. The eyes are set with tiny rubies.
The ornate quality of the key leads you to think it must open something important.


         
 Limit     : 1               Ring of  Lies              

 Weight    :  3        
 Allowed   : Everyone                                   
 Level Slot      : 50Rings                                         
 Quest Type      : 370Ring                                       
 Material  : Metal  
                                   
 Condition : Excellent                     
Ring  of  Lies
     This  sinister  ring  is 
 Quality made  from: anMundane unknown  red  metal  and  just  possessing  it  makes  you  feel
somewhat tainted.  The sides of the ring are jagged like teeth and the top appears to be a swirling 
tongue reminding you of the deceit you felt by the [mimic].  
Some information about this item is obscured to you.
                       
 Origin    : Quest 370                                  
 Tradable  : Yes                     Gold Spiral Band                    
 Limit  
 Weight    : 1                                          
 Type Allowed      : Misc    Everyone                                   
 Condition : Level Average      :  50                            
 Quality   : Mundane            
 Quest      :  370                  
 Origin    : Quest 365                  
               
 Tradable  : Yes                                          
 Limit
Ring  of Lies
  : This 1sinister  ring  is  made  from  an  unknown  red  metal  and  just  possessing  it  makes you feel
somewhat tainted.  The sides of the ring are jagged like teeth and the top appears to be a swirling 
tongue reminding you of the deceit you felt by the [mimic].  

Some information about this item is obscured to you.

               
 Allowed   : Everyone                       Gold Spiral Band             
 Level      :  Any   

 Weight    : 1                                  
         
 Type      :  Misc                                       
Gold Condition Spiral: Band
Average    This  was  once  a  beautifully  detailed  and  crafted  gold  ring.   You  can  immediately  tell  that  only  a 
master Quality craftsman  could: haveMundane forged  this  stunning  twisting  band.   However,  it  is  also  just  as  clear 
the  ring  has  been  either  broken  or separated.  The thin gold band spirals, where it seems another 
band would be and only half the gem fitting is on it as well.  If you were able to find the other 
pieces of it and combine them, then you would have a fantastic treasure.  
----      
 Origin    : Quest 365                                  
 Tradable  : Yes                     Mimic Key                    
 Limit     
 Weight    : 51                                          
 Type   Allowed    : MiscEveryone                                   
 Level       
 Condition : AverageAny                                    
 Quality   : 
  Mundane                                     
 Origin    : Quest N/A              

Gold  Spiral Band
    This  was  once  a  beautifully  detailed  and  crafted gold ring.  You can immediately tell that only a
master craftsman could have forged this stunning twisting band.  However, it is also just as clear 
the ring has been either broken or separated.  The thin gold band spirals, where it seems another 
band would be and only half the gem fitting is on it as well.  If you were able to find the other 
pieces of it and combine them, then you would have a fantastic treasure.  

----
 
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone         Mimic  Key                         
 Level
 Weight    : :5 Any                                         
 Type      : Misc                                       
 Condition : Average               
Mimic  Key
   This  is  a  very  large,  golden  key  and  it would require an equally large lock to have any chance of
opening it.  A small blue, silk ribbon has been tied around it.
----
   
 Quality   : Mundane                                    
 Origin    : MarutQuest KeyN/A                         
 Weight     : 5      
 Tradable  :  Unstealable                                
 Type Limit     : 1  : Misc                                         
 Condition Allowed   : ExcellentEveryone                                   
 Level  
 Quality   : MundaneAny                                    
 Origin    
 : Quest  N/A                                   
 Tradable  : Unstealable              

Mimic Key
   This is a very large, golden key and it would require an equally large lock to have any chance of
opening it.  A small blue, silk ribbon has been tied around it.

----

                   
 Limit     : 1                                          
 Allowed   : Everyone        Marut  Key                         
 Level
 Weight    : :5 Any                                         
 Type      : Misc                                       
 Condition : Excellent               
Marut  Key
   A  small  but  heavy  iron  key  with  a  single 
 Quality word  engraved: uponMundane it, 'Death'.                                   
 Origin    : Quest N/A                                  
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Marut Key
   A small but heavy iron key with a single word engraved upon it, 'Death'.
----

Engraved Chest
   Small engravings cover this odd, little silver chest.  It is impossible to tell the significance
of them, whether it be some form of written language or just simply decorations.  However, this is 
not what is the most peculiar about the chest at all.  There are eight key holes in close proximity 
to each other that appear to all need to be turned at the exact same time.  Even if you had a party 
helping you, there simply is not enough room for that many hands that close.

--------
Engraved Chest
   Small engravings cover this odd, little silver chest.  It is impossible to tell the significance
of them, whether it be some form of written language or just simply decorations.  However, this is 
not what is the most peculiar about the chest at all.  There are eight key holes in close proximity 
to each other that appear to all need to be turned at the exact same time.  Even if you had a party 
helping you, there simply is not enough room for that many hands that close.
----
Kolyarut
   This slender, humanoid shaped clockwork construct is named the Kolyarut.  It seems quite more
intuitive and clever then the others.  Wielding a very large sword and draped in a red silk garb it 
reacts quickly to your presence and draws it back to take aim.  Its main function is to uphold 
agreements and to vanquish those that break them.  Your presence here is unfortunately enough for 
the contract on your head.  
It is in very bad shape.
Wielding : a Covenant Sword.
----
Marut
   This overly large and heavily armored humanoid looking clockwork construct.  Although you can
hear many internal gears and parts moving, you cannot see anything beyond the massive and thick 
metal plates that protect it.  A large, and just as armored full helm rests upon the massive 
shoulders.  Looking into the visor for the eyes you see nothing but darkness as if it were hollow.  
The enormous arms end in deadly looking fists, one crackling with electricity and the other 
producing sonic blasts.  The Marut endlessly and indefinitely walks the earth in search of its 
target.  Those foolish enough to attempt to deny the grave, in this case those who have invaded the 
labyrinth, have a limited number of days remaining.  
It is in good shape.