Items
The following items are found, and required to progress through the Maze
- Clockwork Goggles (Area 2)
- Allows you to see hidden descriptions
- Should be yoru first item
- Gyroscopic Boots (Area 5)
- Allows you to 'leap ledge'
- Prevents the Gravity effect
- Should be your second item
- Disruption Gauntlets (Area 5)
- Should be your third item
- Mantle of Dampening (Area 9)
- Should be your fourth item
- Belt of Distortion (Area 9)
- Prevents getting moved around every 5 minutes
- Should be your fifth item
Rewards
- Masterwork Cloak
- Can 'morph' into different types of equipment. use "select" to see your options
- Note! The cloak will unfortunately not contain the effects provided by the above equipment. Meaning that you will have to keep em even after you get the cloak
- Ring of Ages
- Decent ring that can give you haste
- Ring of Lies
- Mandrake Amulet
- Amulet that allows you to shapeshift
Mechanics
Some of the areas have mechanics that will impact the way you traverse the maze. This is in addition to the general effects of the Maze itself
- Gravitational Field: Is an exit, 'enter field' to use it. Must not wear the Gyroscopic Boots
- Ledge: Is an exit, 'leap ledge' to use it. Must have the Gyroscopic Boots
- Pundulum: Blocks you from passing (and stuns you) unless you have Mantle of Dampening
- Security Door: Blocks you from passing unless you have 'disengaged the terminal' in Area 1
- Magical Barrier: Blocks you from passing unless you have the Gauntlets of Disruption
- Maze will change itself every 5 minutes. Or rather you will get teleported to a random area every 5 minutes. (Unless you have the Belt of Distortion or are currently in the Secret Area ?)
- You will get impacted by heavy gravity every now and then. This is a slow effect. If you wear the Gyroscopic boots, you will not be impacted by this effect.
- Clockwork Face: At these you can 'turn crank' to get mission updates and hints. Some of these are required to be able to progress
- Shimmering Portal: At these you can "touch entrance", but it is unclear what purpose these serve
Mobs
There are several mobs in the Maze. Most of these are not particularly hard. But there are some that wander around, that are very hard.
Warning |
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It is recommended to not leave the keyboard and idle inside the dungeon. It is better (and safe) to log out instead! |
- Kolyarut
- Seen in Area 2
- Holds Covenant Sword
- Has Kolyarut Key
- Solves Quest 365 - The Inevitable II when you kill him
- Zelekhut
- Disarm
- Seen in Area 5
- Solves Quest 366 - The Inevitable III
- Has Zelekhut Key
- Marut
- Blind
- Melee: 100-120 pr round
- Seen in Area 9
- Has Marut Key
- Solves Quest 364 - The Inevitable
- Clockwork Soldier
- Stonestance
- Battlecry
- Mender
- stun
- Mender Swarm
- stun
- Observer
- explodes
- Mimic (Treasure Chest)
Areas
Travel Between Areas
After you have acquired the goggles, you will be able to travel between the various areas as follows
Area 2 → Area 2 (Blue/Water) → Area 9 → Area 8 → Area 1 → Area 5 → Area ? → Area 2
This require you to find a special room in each area, and performing a syntax.
These rooms are highlighted in red in the maps below
Area 2
Map | turn crank | Walkthrough |
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**Tick** **Tock** **Tick** **Tock** The eyebrows on the face begin to twitch. The Clockwork Face looks cheerful and says: Praise the heavens a champion has arrived!
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The gears slowly come to a stop as the life flickers out of the face as memories and thoughts that |
Area 2 (Blue/Water)
Map | turn crank | Walkthrough | ||
---|---|---|---|---|
You begin to slowly turn the crank on the face. Fear creeps back into your spirit... your courage is gone. The Clockwork Face expels bubbles and says: I can tell by your face your purpose. I will tell you |
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You have received updated information on your mission to solve quest 362 on stage 9. |
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Area 9
Map | turn crank | Walkthrough |
---|---|---|
**Tick** **Tock** **Tick** **Tock** The Clockwork Face raises his eyebrows and says: I will help you. The center, if you even want to |
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Area 8
turn crank | Walkthrough | |
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**Tick** **Tock** **Tick** **Tock** The Clockwork Face squints and says: Hrm... Not at all what I expected. The Clockwork Face smirks with pitty: I feel that it would be a great charity to assist something as |
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Area 1
Map | turn crank | Walkthrough |
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You begin to slowly turn the crank on the face. The Clockwork Face inquires: Have you come to join my army? The Clockwork Face looks angered and says: They sent you didn't they... it doesn't really matter. You will be joining my army if you like it or not. The gears slowly come to a stop as the life flickers out of the face. |
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You have received updated information on your mission to solve quest 362 on stage 7. |
Area 5
Map | turn crank | Walkthrough |
---|---|---|
**Tick** **Tock** **Tick** **Tock** The Clockwork Face snarls and says: Why have you disturbed my slumber! The Clockwork Face with much disdain says: I tire of you beings. Every few years one of you thinks The Clockwork Face sneers and says: Your still here? Will you ever go away and let me rest?!? I |
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You have received updated information on your mission to solve quest 362 on stage 15. |
Area ??? (Area 8xx)
This area does not seem to push you out every 5 minutes. Possibly the Center mentioned at the face in Area 9
Map | turn crank | Walkthough |
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You begin to slowly turn the crank on the face. The Clockwork Face pleads: Stop now... please. The Clockwork Face sighs heavily and says: I suppose if you came this far there is no hope in The Clockwork Face laughs maniacally: You foolish bastard. You have came all this way, overcome The gears slowly come to a stop as the life flickers out of the face. |
| |
You have received updated information on your mission to solve quest 362 on stage 8. See missions command for an review: A Clockwork Face lets you know nothing else stands in your way, even if it was for naught. |
Miscellanous
Missions
Mission Stage Information
362 1 The elder has told you to [survey the area] on a catwalk above the great void.
2 A Clockwork Face told you to [pull lever] to enter.
3 A Clockwork Face was not very helpful and gave the clue seven.
4 A Clockwork Face said everything was on a cycle and you may not be allowed to
leave.
5 A Clockwork Face told you about Murkor and taught you how to [disengage
terminal]'s to reach him.
6 A Clockwork Face told you about goggles and told you that you could find them in a
storage box if you [press the right side] of it.
7 A Clockwork Face seemed extremely peculiar. It was as if Murkor was speaking
directly to you.
8 A Clockwork Face lets you know nothing else stands in your way, even if it was for
naught.
9 A Clockwork Face told you of a pair of gauntlets and a pair of boots at another
location in a trunk that you could obtain if you [pull the hidden latch].
10 You have disengaged terminal one.
11 You have disengaged terminal two.
12 You have disengaged terminal three.
13 You have disengaged terminal four.
14 You have found the clockwork goggles.
15 You have found the gyroscopic boots.
16 You have found the gauntlets of disruption.
17 You have found the mantle of dampening.
18 You have found the belt of distortion.
Mission data for quest The Clock Stops (362), not known to be described in any tale.
There are indications that parts or whole of this mission should be in the whereabouts of Banefall.
- This quest is designed for a single player.
- Fighting rating is designed for a level 50 player; and fighting could be tough.
- Clues to discover; and you should expect using a year or two to collect all information.
You should receive item 0 as reward.
NPC Descriptions
Kolyarut
This slender, humanoid shaped clockwork construct is named the Kolyarut. It seems quite more
intuitive and clever then the others. Wielding a very large sword and draped in a red silk garb it
reacts quickly to your presence and draws it back to take aim. Its main function is to uphold
agreements and to vanquish those that break them. Your presence here is unfortunately enough for
the contract on your head.
It is in very bad shape.
Wielding : a Covenant Sword.
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Marut
This overly large and heavily armored humanoid looking clockwork construct. Although you can
hear many internal gears and parts moving, you cannot see anything beyond the massive and thick
metal plates that protect it. A large, and just as armored full helm rests upon the massive
shoulders. Looking into the visor for the eyes you see nothing but darkness as if it were hollow.
The enormous arms end in deadly looking fists, one crackling with electricity and the other
producing sonic blasts. The Marut endlessly and indefinitely walks the earth in search of its
target. Those foolish enough to attempt to deny the grave, in this case those who have invaded the
labyrinth, have a limited number of days remaining.
It is in good shape.
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Zelekhut
This large, centaur-like clockwork construct is known as the Zelekhut. An expert tracker that
uses magic and raw ability to track those that would deny justice, especially those that flee from
punishment. Anyone who has invaded the labyrinth will assuredly be hunted down for this crime.
From a distance it does not seem terribly threatening, but once it closes two long spiked chains
shoot forth from its forearms and large golden metallic wings emerge from its back. It rears up
swinging the chains and flapping the wings while its strikes its front legs toward you.
It is in bad shape.
Item Descriptions
Triangle Key
Weight : 1
Type : Misc
Condition : Average
Quality : Mundane
Origin : Quest N/A
Tradable : Unstealable
Limit : 1
Allowed : Everyone
Level : Any
Triangle Key
This is a very small, iron key with a triangular end. Never seeing a key resembling this one
means it has only one very specific lock it can open.
Terminal
A large metal terminal rises up from the ground. There are dozens of different colored buttons
and and knobs and it is almost impossible to guess at what this controls or how to use it at all.
Hovering Platform
Weight : 100000
Type : Misc
Condition : N/A
Quality : Mundane
Origin : Quest N/A
Tradable : Yes
Gettable : No
Limit : Unlimited
Allowed : Everyone
Level : Any
Hovering Platform
This is a large, crystalline platform that is hovering just a foot or two above the floor. It is
only large enough for one person to stand on it at a time, but the reason why it is here or how it
stays levitated is a mystery.
> stand platform
Nothing happens so you step back off of it.
Clockwork Face
Weight : 100000
Type : Misc
Condition : N/A
Quality : Mundane
Origin : Quest N/A
Tradable : Yes
Gettable : No
Limit : Unlimited
Allowed : Everyone
Level : Any
Clockwork Face
Large, golden mechanical gears, wheels and levers are connected to strips of metal that create a
crude looking face that is built into the northern wall. The eyes, eyebrows and mouth appear to be
moveable. Peering beyond the gears and metal you can see it has been attached to the crystalline
wall, by some unknown method. You also notice a small crank on the right side of the face.
Crystal Column
Weight : 100000
Type : Misc
Condition : N/A
Quality : Mundane
Origin : Quest N/A
Tradable : Yes
Gettable : No
Limit : Unlimited
Allowed : Everyone
Level : Any
Crystal Column
This very large crystal column stands in the center of the room. Inside of the column floats a
beautiful cloak and within the cloak is a swirling ball of mist. This must be the soul of Murkor,
and what has been so heavily protected. Even if it is only temporary, you must destroy this column!
Mimic Key
Weight : 5
Type : Misc
Condition : Reasonable
Quality : Mundane
Origin : Quest N/A
Tradable : Unstealable
Limit : 1
Allowed : Everyone
Level : Any
Mimic Key
This is a very large, golden key and it would require an equally large lock to have any chance of
opening it. A small blue, silk ribbon has been tied around it.
Skull key
Weight : 0
Type : Misc
Condition : Reasonable
Quality : Mundane
Origin : Quest N/A
Tradable : Yes
Limit : Unlimited
Allowed : Everyone
Level : Any
A heavy key. The head of it is in the shape of a grinning skull. The eyes are set with tiny rubies.
The ornate quality of the key leads you to think it must open something important.
Ring of Lies
Weight : 3
Slot : Rings
Type : Ring
Material : Metal
Condition : Excellent
Quality : Mundane
Origin : Quest 370
Tradable : Yes
Limit : 1
Allowed : Everyone
Level : 50
Quest : 370
Ring of Lies
This sinister ring is made from an unknown red metal and just possessing it makes you feel
somewhat tainted. The sides of the ring are jagged like teeth and the top appears to be a swirling
tongue reminding you of the deceit you felt by the [mimic].
Some information about this item is obscured to you.
Gold Spiral Band
Weight : 1
Type : Misc
Condition : Average
Quality : Mundane
Origin : Quest 365
Tradable : Yes
Limit : 1
Allowed : Everyone
Level : Any
Gold Spiral Band
This was once a beautifully detailed and crafted gold ring. You can immediately tell that only a
master craftsman could have forged this stunning twisting band. However, it is also just as clear
the ring has been either broken or separated. The thin gold band spirals, where it seems another
band would be and only half the gem fitting is on it as well. If you were able to find the other
pieces of it and combine them, then you would have a fantastic treasure.
----
Ice Diamond
Weight : 3
Type : Misc
Condition : Excellent
Quality : Mundane
Origin : Quest 366
Tradable : Yes
Limit : 1
Allowed : Everyone
Level : Any
Ice Diamond
This is a magnificent, large and extremely valuable diamond. It tends to mostly reflect shades
of blue and feels cool to the touch, giving good reason why it has its name. At the bottom of the
diamond is a small fixture, as if it were once attached to a ring.
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Platinum Spiral Band
Weight : 1
Type : Misc
Condition : Very good
Quality : Mundane
Origin : Quest 364
Tradable : Yes
Limit : 1
Allowed : Everyone
Level : Any
Platinum Spiral Band
This was once a beautifully detailed and crafted platinum ring. You can immediately tell that
only a master craftsman could have forged this stunning twisting band. However, it is also just as
clear the ring has been either broken or separated. The thin platinum band spirals, where it seems
another band would be and only half the gem fitting is on it as well. If you were able to find the
other pieces of it and combine them, then you would have a fantastic treasure.
----
Mimic Key
Weight : 5
Type : Misc
Condition : Average
Quality : Mundane
Origin : Quest N/A
Tradable : Unstealable
Limit : 1
Allowed : Everyone
Level : Any
Mimic Key
This is a very large, golden key and it would require an equally large lock to have any chance of
opening it. A small blue, silk ribbon has been tied around it.
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Marut Key
Weight : 5
Type : Misc
Condition : Excellent
Quality : Mundane
Origin : Quest N/A
Tradable : Unstealable
Limit : 1
Allowed : Everyone
Level : Any
Marut Key
A small but heavy iron key with a single word engraved upon it, 'Death'.
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Zelekhut Key
Weight : 5
Type : Misc
Condition : Good
Quality : Mundane
Origin : Quest N/A
Tradable : Unstealable
Limit : 1
Allowed : Everyone
Level : Any
Zelekhut Key
A small but heavy iron key with a single word engraved upon it, 'Justice'.
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Engraved Chest
Small engravings cover this odd, little silver chest. It is impossible to tell the significance
of them, whether it be some form of written language or just simply decorations. However, this is
not what is the most peculiar about the chest at all. There are eight key holes in close proximity
to each other that appear to all need to be turned at the exact same time. Even if you had a party
helping you, there simply is not enough room for that many hands that close.
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