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Description

Storyteller

The taleswapper has no startup hints

Story: 

Walkthrough


Warning

This is a highly enjoyable quest, and it gives good advice as you progress through it. You might therefore consider not reading the walkthrough until you have made an attempt.

  • It is recommended to only do it with one char first.
  • Also, be aware that after you start it, you cannot leave. (though you can log out)
  • Expect to spend more than 1 hour pr character


Info

While there is enough information here to do the quest, it is not fully complete, as there are more quests in the area that have not yet been solved

Still unsolved include:

  • Quest 363 - Octolock - likely the Engraved Chest in Area 2(wet) (Chest with eight keyholes)
  • Quest 361 - Numbers - Likely the Clockwork Chest in Area 2(wet) (Chest with digits)
  • Quest 369 - One for the Ages - Likely combining the Gold and Platinum bands (and something else), from chests in Area 2(wet) (The chests you can open with NPC keys)


Table of Contents


I suggest reading through the entire guide before attempting it.

It is also highly recommended to do initial exploration with a single character. And possibly do the quests one character at a time. This is because your characters will get randomly teleported every 5 minutes until you have finished the quest.


  1. Starts in Svirfneblin city, all south, with the Elder, do "listen tale"


Quotes

The Elder says:  I am glad you have time for an old man.  Not many do anymore.  Please be patient
with me, as I must catch my breath often.  I am not what I used to be.

The Elder says:  Long, long ago.. our city was much larger.  In fact we are nothing more then a
glimmer of our former selves.  We have weathered many attacks from the Drow and Duergar, but this is 
not what my tale is about.

The Elder says:  There was once a young Svirfneblin by the name of Murkor, and it is he who this
tale is about.  Legend has it, he was the brightest and most clever of us all, but tainted by evils 
of the lower depths.

The Elder says:  He was suppose to be our savior, but he was our greatest downfall.  His tale is a
tale of false hopes, greed and desire.  The details of it all are foggy, and lost in the ages of 
time.

The Elder says:  It is said he was a master tinkerer and craftsman.  He along with his inferiors set
off toward the great void.  They were to construct a new home for us, far beyond the reach of our 
enemies into the unknown.

The Elder says:  Murkor occasionally returned to us, taking more and more of our supplies and more
and more of our people.  Each time he came, he seemed darker... colder... more powerful... and then 
one day the visits just stopped.

The Elder says:  I was just a child at the time and was not taken by him.  The others were not
around then, so they do not believe me or listen to my requests to venture down.  I cannot blame 
them, we have little resources left to waste any on such a mission of discovery that happened so 
long ago.

The Elder says:  I do not tell this to many, but you have been so kind to hear an old man ramble. 
My father was taken by Murkor and I know in my heart that he would not have abandoned me.  I know he 
is long deceased by now, but before he left he told me the route they were taking.

The Elder says:  If you were interested enough to [accept the mission] I would share this knowledge
with you.  I do not require you to return to me, and would prefer to not know what has befallen my 
father and the rest of our people.  Ignorance is bliss and an old man may not be able to handle the 
truth.  One last thing, and I do warn you.  He has three main servants he created that I saw.  The 
Marut, Zelekhut and Kolyarut.  They are the Inevitables, and you would be wise to run from them if 
you cross them.

2. accept the mission

The Elder says:  You have made an old man happy.  I only wish I were a little younger and I could go
with you.  My father once told me that if I were to stand on a catwalk overlooking the void, I could 
[survey the area] to find a path down it.  I hope this information serves you well in your 
adventure.

3. Go to the lowerdark, and do "survey the area" (this is in the northern part of the map)

You survey the area and notice that just to the north, near the opening of the cave, there is a
small path you could climb down.  It seems to go down quite far into the darkness below.

4. then 2x north

5. then "climb path"

6. north

7. 'turn crank' to get a mission update.

8. If you are ready, then 'pull lever'. Note that you will not be able to exit until you have finished the quest.

9. You get to one of 6 maps (see below), there is an additional seventh map that you can get after finding the Goggles. Each area has a number inscribed in one of the rooms, I use this room to identify the area. Note that there are two areas with the number 2, and two areas with the number 8.


Inside the Maze


Effects

There are muliple effects impacting you while inside here. Getting the various equipments from the different subquests will prevent these effects from affecting you.

  • You can get stunned
  • You can get slowed (heavy gravity)
  • You will get teleported to a random map every 5 minutes.
    • Initially this is the only way to move between areas
    • Each area has multiple "initial rooms", marked with "i" on the maps below
    • Teleportation is "warned with a **GONG** **GONG** **GONG** message
    • Teleportation can be avoided w
  • You will get electrocuted for a small amount of damage every so often
  • You will get hit with an "Anti Magic Field" that prevents you from casting spells


Your first objective should normally be to map out the Maze. This is while you wait for the Maze to transport you to Area 2, where you should immediately run an fetch the goggles so that you can move about more freely, then also do 'turn crank' in this area, to allow you to progress the maps.

After this, you will need to move around the maze until you have found all the pieces of equipment, and disengaged all the 4 terminals.

At that point, you can make your way to Area 5, then from there to the hidden/Secret Area. Here make your way to the center, then 'destroy column' to finish the quest.

Note that after having solved Quest 362 - The Clock Stops, you will not be able to go through the security doors unless you 'disengage terminal's in Area 1 again


Items

The following items are found, and required to progress through the Maze


Rewards

  • Masterwork Cloak
    • Can 'morph' into different types of equipment. use "select" to see your options
    • Note! The cloak will unfortunately not contain the effects provided by the above equipment. Meaning that you will have to keep em even after you get the cloak
  • Ring of Ages
    • Decent ring that can give you haste
  • Ring of Lies
  • Mandrake Amulet
    • Amulet that allows you to shapeshift

Mechanics

Some of the areas have mechanics that will impact the way you traverse the maze. This is in addition to the general effects of the Maze itself

  • Gravitational Field: Is an exit, 'enter field' to use it. Must not wear the Gyroscopic Boots
  • Ledge: Is an exit, 'leap ledge' to use it. Must have the Gyroscopic Boots
  • Pundulum: Blocks you from passing (and stuns you) unless you have Mantle of Dampening
  • Security Door: Blocks you from passing unless you have 'disengaged the terminal' in Area 1
  • Magical Barrier: Blocks you from passing unless you have the Gauntlets of Disruption
  • Maze will change itself every 5 minutes. Or rather you will get teleported to a random area every 5 minutes. (Unless you have the Belt of Distortion or are currently in the Secret Area ?)
  • You will get impacted by heavy gravity every now and then. This is a slow effect. If you wear the Gyroscopic boots, you will not be impacted by this effect.
  • Clockwork Face: At these you can 'turn crank' to get mission updates and hints. Some of these are required to be able to progress
  • Shimmering Portal: At these you can "touch entrance", but it is unclear what purpose these serve

Mobs

There are several mobs in the Maze. Most of these are not particularly hard. But there are some that wander around, that are very hard.

Warning

It is recommended to not leave the keyboard and idle inside the dungeon. It is better (and safe) to log out instead!


Areas

Travel Between Areas

After you have acquired the goggles, you will be able to travel between the various areas as follows

Area 2 → Area 2 (Blue/Water) → Area 9 → Area 8 → Area 1 → Area 5 → Area ? → Area 2


This require you to find a special room in each area, and performing a syntax.

These rooms are highlighted in red in the maps below

Area 2

Mapturn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**

The eyebrows on the face begin to twitch.

The Clockwork Face looks cheerful and says: Praise the heavens a champion has arrived!
You gesture and your skin hardens considerably. You feel very protected, but less dexterous.
The Clockwork Face pauses for a moment.


The Clockwork Face looks hopeful and says: I used to be a Svirfneblin, believe it or not.  A group
of us were hired long ago by one of our kind to help build this place, his name was Murkor.  He 
claimed to be building a new home for our people so we would always be safe from the Drow and 
Duergar.  This is at least what we were led to believe.  He was a powerful wizard who was also 
skilled in tinkering, yet none were aware he was tainted by necromancy.  We didn't even see it 
coming.  Murkor went out to steal countless souls and place them in his creations.  He is no longer 
of our people, and even transferred his own soul into this place.  He is all around us and all 
powerful.


The Clockwork Face pleads and says: You must be careful!  As you no doubt have seen, the creations
that preceded us first few are far more advanced.  I watch them mindlessly march back and forth, but 
I sometimes wonder if they are the lucky ones or are we.  Please, you must find a way to the center 
and destroy his soul and release ours in the process.  I don't know how to get there myself, but I 
know of four terminals that must be shut down to disengage security doors that protect his inner 
sanctum.  I retain the ability to transfer this knowledge to you.


  • Clockwork Face is inside the first southeast exit you find
  • You can get the Clockwork Goggles here, by going to the center of the map to find the 'Storage Box' and 
  • There is an exit to Area 2 (Blue/Water) if you walk all around the circle
    • Note! this leads into water!
    • 'enter shaft' to enter it
  • Contains Kolyarut, Solves Quest 365 - The Inevitable II when killing him, This also provides the Kolyarut key


The gears slowly come to a stop as the life flickers out of the face as memories and thoughts that
are not your own flood your mind.  You now realize how to shut down the terminals.
You have received updated information on your mission to solve quest 362 on stage 5.
See missions command for an review:
    A Clockwork Face told you about Murkor and taught you how to [disengage terminal]'s to reach
    him.



Area 2 (Blue/Water)

Mapturn crankWalkthrough

You begin to slowly turn the crank on the face.
**Tick** **Tock** **Tick** **Tock**

The eyebrows on the face begin to twitch.
The Clockwork Face expels bubbles and says: Hello there little one.
The Clockwork Face expels bubbles and says: It has been a long... long... long time sense anyone
visited me.

Fear creeps back into your spirit... your courage is gone.

The Clockwork Face expels bubbles and says: I can tell by your face your purpose.  I will tell you
that you will need a set of very specific items to not only reach the center of this labyrinth, but 
to help defeat its many and various defense mechanisms.
The Clockwork Face expels bubbles and says: There are so many secrets hidden here, that no one
person will ever know them all.  I know of a very special pair of boots, that I once created, and a 
pair of gauntlets a friend made.  I sealed the boots in a trunk that has a hidden latch on the 
bottom of it.  You can open it by simply pulling on it.  The gauntlets you will have to find on your 
own I'm afraid.  I wish I could aid you further.
**GONG**  **GONG**  **GONG**  **GONG**  **GONG**
You struggle to stay afloat.
The gears slowly come to a stop as the life flickers out of the face.

  • This area is in water, so you cannot cast spells or use commands here
    • Note that it is shallow, so you cannot drown
  • Multiple things of interest here:
    • Clockwork face is s,s,ne,n from entrance
    • Mimic (Treasure Chest) is s,s,nw,nw from entrance
      • 'reach inside chest', and it will attack you. Killing it solves Quest 370 - Tricky Treasures, and provides a 'Mimic Key' you need for the Treasure chest with the Ring of Lies
    • Treasure Chest with Ring of Lies is s,s,se,se from entrace
      • 'unlock chest' with the Mimic Key to get Ring of Lies
    • Exit to Area 9 is s,s,se,s then 'climb ladder'
    • Clockwork Chest (s,s,sw,s from entrance)
      • Contains Mandrake Amulet
      • Can solve Quest 361 - Numbers by 'insert <seven digit code here>'
        • Hint. Is related to missions and areas

          Expand

          The code is the area numbers, in the order they are listed in the missions list

          insert 5829182


    • Armoured Chest (northwest, with south exit)
      • Require Kolyarat key
      • Provide Gold Spiral Band
    • Armoured Chest (all northeast)
      • Require Zelekhut Key
      • Contains Ice Diamonds
    • Armoured Chest (all west, nw)
      • Require Marut Key
      • Contains Platinum Spiral Bands
    • Engraved Chest (east, then ne)
      • Contains Golden Scarab
      • Need 8 keys to be turned at the same time
    • Shadow Chest (all west, then sw)
      • Contains Deck of Shadows, Blade of Despair, Green Emeralds, small gems, shiny gem
      • Require the Triangle Key, 
        • Quest 360
  • When you have Platinum Spiral Band, Gold Spiral Band and Ice Diamond, you should be able to combine these


You have received updated information on your mission to solve quest 362 on stage 9.
See missions command for an review:
    A Clockwork Face told you of a pair of gauntlets and a pair of boots at another location in a
    trunk that you could obtain if you [pull the hidden latch].



Area 9

Mapturn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.
The Clockwork Face screams: What do you want?!?
The Clockwork Face calms and says: Forgive me.  I thought you were them again.  They like to wind me
up just to humiliate me from time to time.

The Clockwork Face raises his eyebrows and says: I will help you.  The center, if you even want to
call it that, does not move, but finding it is not a simple task.  You will need a special pair of 
Clockwork Goggles.

The Clockwork Face looks paranoid and whispers: They will help you see things you couldn't possibly
have noticed without them.  I made them myself, but I do not have them now.  Before I was imprisoned 
I hid them.  I had a storage box we kept parts in but I made a secret compartment on it.  You will 
only need to 'press the right side' and it should eject them out to you.

  • Clockwork Face is close to the center
  • You can find the Mantle of Dampening 
    • Recquires Goggles, Boots and the Gauntlets
    • North side, hidden north, then 'leap ledge', follow the path to the Production Machine
  • You can find the Belt of Distortion
    • Requires Goggles, boots, Gauntlets and Mantle 
    • Southeastern side, hidden east, then leap ledge, follow path to Antique Clockwork Soldier
      • 'examine soldier', 'disassemble soldier', 'remove belt' solves Quest 375 - Immovable and rewards the Belt of Distortion
  • There is an Exit to Area 8 in the northwestern part
    • hidden west, then 'enter passage'
  • There is one more room that gives extra description with the goggles, seems a trapdoor exit, but that you cannot do anything with from this side. I think this is the exit from Area 2
  • Contains Marut, Kill him to solve Quest 364 - The Inevitable, and to get the Marut Key





Area 8


turn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.

The Clockwork Face squints and says: Hrm... Not at all what I expected.
The Clockwork Face sighs and says: I heard from the others we had a visitor.  In truth I expected
someone much stronger, taller and better looking.

The Clockwork Face smirks with pitty: I feel that it would be a great charity to assist something as
ugly and pathetic as you, and I happen to be in a giving mood.
The Clockwork Face smiles with satisfaction and says: You will need to try and understand that you
are not the center of the universe, or the master of your own destiny.  Everything is on a cycle, 
and nothing can or will ever change that.  Take for instance this place.  Even if you found a way 
out it does not necessarily mean you can leave.  That is not up to you.  That is only up to him.  He 
is god here.
The gears slowly come to a stop as the life flickers out of the face.

  • This area contains "Gravity fields' that function as exits. 
    • 'enter field' to pass through them. Note that you cannot wear the Gyroscopic Boots while doing this
  • Clockwork Face is to the south on the western branch
  • There is an exit to Area 1 at the upper far west
    • 'lift trapdoor'
  • There is a locked door west from the exit to Area 1
    • this contains a hallway where all the doors are locked. Need high mech to open.
    • At the end, there is a chest. This chest contains a triangle key. 
      • The Triangle Key is required for the Shadow Chest in Area 2 (Quest 360)
      • Note that the chest may take a few attempts. It is hard to knock/pick


Area 1

Mapturn crankWalkthrough

You begin to slowly turn the crank on the face.
**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.
The Clockwork Face says: Mortal, why are you here?

The Clockwork Face inquires: Have you come to join my army?
The Clockwork Face sneers and says: No your not are you.  I smell Svirfneblin all over you.

The Clockwork Face looks angered and says: They sent you didn't they... it doesn't really matter. 

You will be joining my army if you like it or not.

The gears slowly come to a stop as the life flickers out of the face.


  • The Clockface is north on the northwestern arm
  • There are terminals in each corner. You have to 'disengage terminal' in these rooms.
  • There are "strange crossroads" in many of the intersections that will send you a random direction
  • You can get to Area 5 by doing 'press wall' at the room n of the first northwestern intersection



You have received updated information on your mission to solve quest 362 on stage 7.
See missions command for an review:
    A Clockwork Face seemed extremely peculiar.  It was as if Murkor was speaking directly to you.



Area 5

Mapturn crankWalkthrough

**Tick** **Tock** **Tick** **Tock**

The Clockwork Face snarls and says: Why have you disturbed my slumber!
  
The Clockwork Face frowns and says: Do I wake you while you sleep?  No... I do not!

The Clockwork Face with much disdain says: I tire of you beings.  Every few years one of you thinks
you will come here and fix things.  Fix meaning do it your way of course.  Well I will tell you.  
You will not fix anything here.  No one ever has, and no one ever will.

The Clockwork Face sneers and says: Your still here?  Will you ever go away and let me rest?!?  I
suppose you want something, everyone does.  A clue perhaps?  Yes... Seven.  There now, off you go.

  • There is a Red Button here, where you can 'press button' to solve Quest 359 - Mazes for Dummies
  • You can find the Gyroscopic Boots here,  in a Trunk at the western side, room with only south exit
  • You can find the Disruption Gauntlets here: In the southwestern area, find where you can "leap ledge"
    • follow the trail until you find "Pile of Broken parts".
    • Do 'sift pile' (multiple times) to solve Quest 373 - Anti-Anti-Magic and get the Disruption Gauntlets
  • There is an exit to the "Center" at the far south.
  • There is a Hovering Platform here
    • 'stand platform' gives a message, but nothing happes. Possibly Thief/Wizthief only (Twilight Sai?)
  • Zelekhut is here, kill him to solve Quest 366 - The Inevitable III, and to get the Zelekhut Key



You have received updated information on your mission to solve quest 362 on stage 15.
See missions command for an review:
    You have found the gyroscopic boots.


Area ??? (Area 8xx)

This area does not seem to push you out every 5 minutes. Possibly the Center mentioned at the face in Area 9

Mapturn crankWalkthough

You begin to slowly turn the crank on the face.
**Tick** **Tock** **Tick** **Tock**
The eyebrows on the face begin to twitch.

The Clockwork Face pleads: Stop now... please.
The Clockwork Face begs: Do not go any further.  I never thought anyone could make it this far.

The Clockwork Face sighs heavily and says: I suppose if you came this far there is no hope in
talking you out of destroying me.  Wait what am I saying you cannot destroy me.  You can only 
temporarily shut me down.

The Clockwork Face laughs maniacally: You foolish bastard.  You have came all this way, overcome
everything and for what?  An item or two?  Glory?  Vengeance for the Svirfneblins?  I want you to 
know something.  I am everything... I am everywhere... I will never be defeated.

The gears slowly come to a stop as the life flickers out of the face.

  • Need all of the items to get all the way to the center:
    1. Need Goggles to see hidden exits
    2. Need Gyroscopic boots to 'leap ledge'
    3. Need Gauntlets to pass through the doors
    4. Need Mantle to prevent getting stunned by the pendulum
    5. Need Belt to not be sent random places when moving east from Clockface
  • In the center, there is a Crystal Column, 'destroy column' to solve Quest 362 - The Clock Stops and get the reward Masterwork Cloak
  • A 'Golden Portal' arrives, you can 'touch portal' to leave the area. You will get sent back to the 'pull lever' room outside the area.
  • There is an exit to Area 2 near the entrance (s.s. hidden east,n,e,e,e,e,e, 'stand platform')
  • There is a Shimmering Portal at the northwestern side

You have received updated information on your mission to solve quest 362 on stage 8.
See missions command for an review:
    A Clockwork Face lets you know nothing else stands in your way, even if it was for naught.


Miscellanous

Missions


Mission  Stage  Information
    362      1  The elder has told you to [survey the area] on a catwalk above the great void.
2 A Clockwork Face told you to [pull lever] to enter.
             3  A Clockwork Face was not very helpful and gave the clue seven.
             4  A Clockwork Face said everything was on a cycle and you may not be allowed to
                leave.

             5  A Clockwork Face told you about Murkor and taught you how to [disengage
                terminal]'s to reach him.

             6  A Clockwork Face told you about goggles and told you that you could find them in a
                storage box if you [press the right side] of it.

             7  A Clockwork Face seemed extremely peculiar.  It was as if Murkor was speaking
                directly to you.

             8  A Clockwork Face lets you know nothing else stands in your way, even if it was for
                naught.

             9  A Clockwork Face told you of a pair of gauntlets and a pair of boots at another
                location in a trunk that you could obtain if you [pull the hidden latch].

            10  You have disengaged terminal one.
            11  You have disengaged terminal two.
            12  You have disengaged terminal three.
            13  You have disengaged terminal four.
            14  You have found the clockwork goggles.
            15  You have found the gyroscopic boots.
            16  You have found the gauntlets of disruption.
            17  You have found the mantle of dampening.
18 You have found the belt of distortion.

Mission data for quest The Clock Stops (362), not known to be described in any tale.
There are indications that parts or whole of this mission should be in the whereabouts of Banefall.
 - This quest is designed for a single player.
 - Fighting rating is designed for a level 50 player; and fighting could be tough.
 - Clues to discover; and you should expect using a year or two to collect all information.
You should receive item 0 as reward.

NPC Descriptions


Kolyarut
   This slender, humanoid shaped clockwork construct is named the Kolyarut.  It seems quite more
intuitive and clever then the others.  Wielding a very large sword and draped in a red silk garb it 
reacts quickly to your presence and draws it back to take aim.  Its main function is to uphold 
agreements and to vanquish those that break them.  Your presence here is unfortunately enough for 
the contract on your head.  
It is in very bad shape.
Wielding : a Covenant Sword.

----

Marut
   This overly large and heavily armored humanoid looking clockwork construct.  Although you can
hear many internal gears and parts moving, you cannot see anything beyond the massive and thick 
metal plates that protect it.  A large, and just as armored full helm rests upon the massive 
shoulders.  Looking into the visor for the eyes you see nothing but darkness as if it were hollow.  
The enormous arms end in deadly looking fists, one crackling with electricity and the other 
producing sonic blasts.  The Marut endlessly and indefinitely walks the earth in search of its 
target.  Those foolish enough to attempt to deny the grave, in this case those who have invaded the 
labyrinth, have a limited number of days remaining.  
It is in good shape.

----

Zelekhut
   This large, centaur-like clockwork construct is known as the Zelekhut.  An expert tracker that
uses magic and raw ability to track those that would deny justice, especially those that flee from 
punishment.  Anyone who has invaded the labyrinth will assuredly be hunted down for this crime.  
From a distance it does not seem terribly threatening, but once it closes two long spiked chains 
shoot forth from its forearms and large golden metallic wings emerge from its back.  It rears up 
swinging the chains and flapping the wings while its strikes its front legs toward you.  
It is in bad shape.

Item Descriptions

                         Triangle Key                        

Weight    : 1                                          
 Type      : Misc                                       
 Condition : Average                                    
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Triangle Key
   This is a very small, iron key with a triangular end.  Never seeing a key resembling this one
means it has only one very specific lock it can open.



Terminal
   A large metal terminal rises up from the ground.  There are dozens of different colored buttons
and and knobs and it is almost impossible to guess at what this controls or how to use it at all.


                      Hovering Platform                     

 Weight    : 100000                                     
 Type      : Misc                                       
 Condition : N/A                                        
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Yes                                        
 Gettable  : No                                         
 Limit     : Unlimited                                  
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Hovering Platform
   This is a large, crystalline platform that is hovering just a foot or two above the floor.  It is
only large enough for one person to stand on it at a time, but the reason why it is here or how it 
stays levitated is a mystery.

> stand platform
Nothing happens so you step back off of it.



              Clockwork Face             

 Weight    : 100000                                     
 Type      : Misc                                       
 Condition : N/A                                        
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Yes                                        
 Gettable  : No                                         
 Limit     : Unlimited                                  
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Clockwork Face
   Large, golden mechanical gears, wheels and levers are connected to strips of metal that create a
crude looking face that is built into the northern wall.  The eyes, eyebrows and mouth appear to be 
moveable.  Peering beyond the gears and metal you can see it has been attached to the crystalline 
wall, by some unknown method.  You also notice a small crank on the right side of the face. 

                       Crystal Column                       

 Weight    : 100000                                     
 Type      : Misc                                       
 Condition : N/A                                        
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Yes                                        
 Gettable  : No                                         
 Limit     : Unlimited                                  
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Crystal Column
   This very large crystal column stands in the center of the room.  Inside of the column floats a
beautiful cloak and within the cloak is a swirling ball of mist.  This must be the soul of Murkor, 
and what has been so heavily protected.  Even if it is only temporary, you must destroy this column!



                          Mimic Key                         

 Weight    : 5                                          
 Type      : Misc                                       
 Condition : Reasonable                                 
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Mimic Key
   This is a very large, golden key and it would require an equally large lock to have any chance of
opening it.  A small blue, silk ribbon has been tied around it.



                          Skull key                         

 Weight    : 0                                          
 Type      : Misc                                       
 Condition : Reasonable                                 
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Yes                                        
 Limit     : Unlimited                                  
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

A heavy key. The head of it is in the shape of a grinning skull. The eyes are set with tiny rubies.
The ornate quality of the key leads you to think it must open something important.


              Ring of Lies             

 Weight    : 3                                          
 Slot      : Rings                                      
 Type      : Ring                                       
 Material  : Metal                                      
 Condition : Excellent                                  
 Quality   : Mundane                                    
 Origin    : Quest 370                                  
 Tradable  : Yes                                        
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : 50                                         
 Quest     : 370                                        
                                                        

Ring of Lies
   This sinister ring is made from an unknown red metal and just possessing it makes you feel
somewhat tainted.  The sides of the ring are jagged like teeth and the top appears to be a swirling 
tongue reminding you of the deceit you felt by the [mimic].  

Some information about this item is obscured to you.

                      Gold Spiral Band                      

 Weight    : 1                                          
 Type      : Misc                                       
 Condition : Average                                    
 Quality   : Mundane                                    
 Origin    : Quest 365                                  
 Tradable  : Yes                                        
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Gold Spiral Band
   This was once a beautifully detailed and crafted gold ring.  You can immediately tell that only a
master craftsman could have forged this stunning twisting band.  However, it is also just as clear 
the ring has been either broken or separated.  The thin gold band spirals, where it seems another 
band would be and only half the gem fitting is on it as well.  If you were able to find the other 
pieces of it and combine them, then you would have a fantastic treasure.  

----
                         Ice Diamond                        

 Weight    : 3                                          
 Type      : Misc                                       
 Condition : Excellent                                  
 Quality   : Mundane                                    
 Origin    : Quest 366                                  
 Tradable  : Yes                                        
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Ice Diamond
   This is a magnificent, large and extremely valuable diamond.  It tends to mostly reflect shades
of blue and feels cool to the touch, giving good reason why it has its name.  At the bottom of the 
diamond is a small fixture, as if it were once attached to a ring.  
----
                    Platinum Spiral Band                    

 Weight    : 1                                          
 Type      : Misc                                       
 Condition : Very good                                  
 Quality   : Mundane                                    
 Origin    : Quest 364                                  
 Tradable  : Yes                                        
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Platinum Spiral Band
   This was once a beautifully detailed and crafted platinum ring.  You can immediately tell that
only a master craftsman could have forged this stunning twisting band.  However, it is also just as 
clear the ring has been either broken or separated.  The thin platinum band spirals, where it seems 
another band would be and only half the gem fitting is on it as well.  If you were able to find the 
other pieces of it and combine them, then you would have a fantastic treasure. 

----
                          Mimic Key                         

 Weight    : 5                                          
 Type      : Misc                                       
 Condition : Average                                    
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Mimic Key
   This is a very large, golden key and it would require an equally large lock to have any chance of
opening it.  A small blue, silk ribbon has been tied around it.

----

                          Marut Key                         

 Weight    : 5                                          
 Type      : Misc                                       
 Condition : Excellent                                  
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Marut Key
   A small but heavy iron key with a single word engraved upon it, 'Death'.
----
                        Zelekhut Key                        

 Weight    : 5                                          
 Type      : Misc                                       
 Condition : Good                                       
 Quality   : Mundane                                    
 Origin    : Quest N/A                                  
 Tradable  : Unstealable                                
 Limit     : 1                                          
 Allowed   : Everyone                                   
 Level     : Any                                        
                                                        

Zelekhut Key
   A small but heavy iron key with a single word engraved upon it, 'Justice'.

----

Engraved Chest
   Small engravings cover this odd, little silver chest.  It is impossible to tell the significance
of them, whether it be some form of written language or just simply decorations.  However, this is 
not what is the most peculiar about the chest at all.  There are eight key holes in close proximity 
to each other that appear to all need to be turned at the exact same time.  Even if you had a party 
helping you, there simply is not enough room for that many hands that close.

----