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Description
The spell, once cast, requires the caster to touch the target. If the touch
misses, the spell's energy is wasted.
Damage Roll | Average | Maximum | |
---|---|---|---|
Each1 Round | 25 to 50 | 89 | 97 |
Help Spell
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Live Final Realms Spells Help Apr 19 2012 [Adjusted]
Cause Critical Wounds Your spells
magic *** spell
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Spell Type Divine Sphere Necromantic Power Minor
Category Aggressive Source Guild Target Type One
Level 6 Milestone 35 Gp Cost 5
Range Touching end Cast Rounds 1 Effective 1
Cast Time 2s Lockout None All Spells 2s
Duration 2s Gp Ratio 17.8 DPS 22.3
Learnable Min; 36, Neu; 24, Maj; 12
Skills [Medium]Ritual
Damage Type General
Verbal Verbal component required, cant cast silenced or in water.
Somatic 1 free hand required to cast.
Targeting Anyone
Damage Roll Average Maximum
1 round 25 to 50 89 97
Description
The spell, once cast, requires the caster to touch the target. If the touch
misses, the spell's energy is wasted.
Notes
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