...
- Have examples of request for items
- Have examples of request for skills
- Use Char.Afflictions instead of Effects
- One implementation for gmcp.Comm – stateful
http://www.aardwolf.com/wiki/index.php/Clients/GMCP
- Several examples of requests
- very good examples of possible implementations
- very cool "state" variable
- examples of group (party) implementations
- One implementation for gmcp.Comm – stateless
Nice to have features
...
- Money Carried
...
- → gmcp.Char.worth (aardwolf)
- Comms, preferrable stateless (entire msg in one gmcp.Comm.message), aka Aardwolf, http://www.aardwolf.com/wiki/index.php/Clients/GMCP#aardmodules_comm
Comm.channel {
"chan"
:
"tell"
,
"msg"
:
"hi, are you on?"
,
"player"
:
"Tarek"
}
- Arrived from <direction>
- Monsters in room
- room.Players (players in current room) (see Ironrealms)
- Skills
- skill trains remaining on current level
- skill points total
- Skills trained and effective
...