Tree | Branch | Item | Type | Fires when expected | Content as Expected | Bugs | Comments/future dev |
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Action |
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| Possible add "you are attacked by" type information here. |
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| Heartbeat |
| Cache | Yes | Yes |
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| Damage_dealt |
| Yes |
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RoundCacheNo | Does not always update heartbeat or contain content from the correct heartbeats (see Round_Heartbeat_number). Output below | Round_Heartbeat_number | No | Fires every round, but sometimes "get stuck" with stale content. See notice below | Hunting | No | No contents | I am not sure this information is available in the game using normal commands, might want to add, or extend "fights", note that no helpfile exist on "fights" | Yes |
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| Heartbeat_number |
| Yes | Yes |
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| Xp |
| Yes | Yes |
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| Damage_received |
| Yes | Yes |
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| Round |
| Cache | Yes | Yes* |
| observed issue with stale heartbeat, not repeatable |
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| Round_Heartbeat_number |
| Yes | Yes* |
| Request: Add "Singing/Playing", here or effects (bard) |
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| Calm |
| Yes |
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Calm | Yes* |
| I am not sure this information is available in the game using normal commands |
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| Berserked |
| Yes | Yes |
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*Possibly indicate berserk level? |
| Shows Berserk levels - 0 → not in berserk or does not have berserk
- 1 → B1
- 2 → B2
- 3 → B3
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Already covered in Effects |
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| Protecting_here |
| Yes | Yes |
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| Fighting |
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NoNo contentsYes |
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| Hibernating |
| Yes | Yes |
| - Should this be in Char.Effects?
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| Meditating |
| Yes |
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NoYes | Does not update when meditating | - should this be in Char.Effects?
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| Damage_dealt |
| Yes | Yes |
| Currently includes all damage, including effects from equip etc. This might be "more powerful" than you intend. I like it and would like to keep it  |
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| Damage_received |
| Yes | Yes |
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| Spell |
| Event | No |
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does not fire "end" when spell is successfully cast (bless at me)
| Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-8 |
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| Note, stoneskin used to work on (end) event |
| Command |
| Event |
| No |
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- target does not show target, but shows entire command (aka bless at me"
- on "evade end" shows "initiate=start" and "target=end"
Added output below | | Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-4 |
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|
Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-6 |
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Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-7 |
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|
| It would be relevant to determine "success" of commands like "bash" in raid scenarios I am also not certain it needs to include the "bury" commands. |
Char |
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| Effects |
| Event | No* | Yes | - does not fire instantly when cancelling an effect
- Seems not to fire instantly when a a new effect is applied (not 100% sure that this is still relevant...)
| General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off")) |
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| Inventory |
| Event |
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Yes | FutureNo | Yes | Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-2 |
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, include item weight?Wielding | Yes | Money | Yes* | Is this neccessary when we have worth? Format is verbose | | Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-2 |
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| Wielding |
| No | Yes | Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-2 |
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|
Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-9 |
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|
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- Add main hand, second hand
- Maybe! rename to "Held" (semantically same as Worn)
|
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| Worn |
| No | Yes | Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-2 |
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| Add location (Char.Inventory.Worn.Body= ...) |
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| Skills |
| Event |
| Yes |
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| Untrained | ? |
| Yes |
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| Spells |
| Cache |
| No |
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Sometimes include a "0x0C" char (FF, form feed).
| Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-11 |
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|
|
In courage and symbol transformation on "learnable: maj"In holy storm, "damage roll"."3 rounds".Maximum | Change "learnable" from string to "learnable.maj" etc? |
| Status |
| Event |
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NoBug on , see belowMajor: Wimpy, Encumberance (here or inventoryMissing Several attributes from sheet:
)Sex, Deity, Repository level, Alignment, Intoxication, Quest points, Achieved points, total xpPossibly include "walking mode" here?
Possibly include "schools" here?
ac | ? | No | Shows 24 when AC on sheet is -25 | str | ? |
| Yes* |
| Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength. Or numeric, but float (18.6) |
| Vitals |
| Event |
| Yes |
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| Worth |
| Event | No | Yes | Does not seem to fire when supposed to |
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Comm |
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| Channel |
| Cache | No | No |
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Shout does not work (does not fire Channel Jira |
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server | Jira |
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serverId | 66fd2cf2-0b60-3662-bd9a-027f8a1d0f24 |
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key | FR-12 |
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| Add history on channels, pollable (aka shout <40) |
| Tell |
| Cache | Yes | Yes |
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| Say |
| Cache | Yes | Yes |
| Does not work with "mutter" |
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Game |
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| Time |
| Event |
| Yes |
| Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates) |
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| Who |
| Cache |
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No | No | never firedYes | Yes |
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| users |
| ? | Yes |
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| time |
| ? | Need verification |
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| Omiqs |
| Cache |
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No | No | never fired |
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Group |
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| Faction |
| Cache |
| Yes |
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| Party |
| Event |
| Yes |
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| Groups |
| Cache |
| Yes* |
| Not sure, only have guild, dont know what it looks like with sig |
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Room |
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| Info |
| Cache |
| No? | - prev_num seems not to work anymore
- desc includes mud colors (would prefer to keep \n's and strip colors)
|
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| WrongDir |
| Cache | Yes | Yes |
| Typo in name in help wiki, should be "WrongDir" |
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| Blockdir |
| Cache |
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Yes? | Not sure what this means, i can see it has fired on some chars, it does not indicate a movement that was blocked (e.g. by thorn hedge). It does not indicate a direction blocked by wall of thorns | Yes | Yes |
| Description Going into modules help |
Action.Round.Berserked - null
Mudlet does not really like the null object
- because it does not have a tostring method
- because it isnt a string
- because it isnt really a number
- because it isnt the lua nil object
We can workaround this in Lua by doing the following:
Code Block |
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rd = gmcp.Action.Round
rd.Berserked = tonumber(rd.Berserked)
if rd.Berserked == nil then rd.Berserked = 0 end |
This will replace the null with 0, however, it would be more convenient if the null was replaced with 0 on the server side to ensure consistent behavior.
Action.Round - Stale data
...