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NoNo contentsNoNoShows 24 when AC on sheet is -25NoNo?Not sure what this means, i can see it has fired on some chars, it does not indicate a movement that was blocked (e.g. by thorn hedge). It does not indicate a direction blocked by wall of thorns
TreeBranchItemTypeFires when expectedContent as ExpectedBugsComments/future dev
Action





Possible add "you are attacked by" type information here.

Heartbeat
CacheYesYesRound



Damage_dealt
YesYes



IdleCache
YesNoDoes not always update heartbeat or contain content from the correct heartbeats (see Round_Heartbeat_number). Output belowRound_Heartbeat_numberNoFires every round, but sometimes "get stuck" with stale content. See notice belowYes



Heartbeat_number
YesYes



Xp
YesYes



Damage_received


YesYes


Round
CacheYesYes*
observed issue with stale heartbeat, not repeatable


Round_Heartbeat_number
YesYes*
Request: Add "Singing/Playing", here or effects (bard)


Calm
YesYesHuntingNoNo contentsI am not sure this information is available in the game using normal commands, might want to add, or extend "fights", note that no helpfile exist on "fights"CalmYes*
I am not sure this information is available in the game using normal commands


Berserked
Yes*Yes

Shows Berserk levels

  • 0 → not in berserk or does not have berserk
  • 1 → B1
  • 2 → B2
  • 3 → B3
  • Possibly indicate berserk level?
  • Already covered in Effects


Protecting_here
YesYes



Fighting
YesYes



Hibernating
YesYes
  • Should this be in Char.Effects?


Meditating
YesYesDoes not update when meditating
  • should this be in Char.Effects?


Damage_dealt
YesYes
Currently includes all damage, including effects from equip etc. This might be "more powerful" than you intend. I like it and would like to keep it (big grin)


Damage_received
YesYes


Spell
EventNo
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-8
Note, stoneskin used to work on (end) eventdoes not fire "end" when spell is successfully cast (bless at me)

Command
Event
No
  • target does not show target, but shows entire command (aka bless at me"
  • on "evade end" shows "initiate=start" and "target=end"
  • bash:
    • correctly triggers and content at start
    • Does not fire (end) on failure
    • Does not fire (end) on success

Added output below

  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-4
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-6
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-7

I don't really have a usecast for this yet, as most of the persistant states are covered by effects. It would be relevant to determine "success" of commands like "bash" .in raid scenarios

I am also not certain it needs to include the "cast" command, or "bury" commands.

Char







Effects
EventNo*Yes
  • does not fire instantly when cancelling an effect
  • Seems not to fire instantly when a a new effect is applied (not 100% sure that this is still relevant...)
General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off"))

Inventory
EventNoYesFuture, include item weight?CarryingYesMoneyYes*

Is this neccessary when we have worth?

Format is verbose

  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2



Carrying
NoYes
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2



Wielding
NoYes
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2

  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-9
WieldingYes
  • Add main hand, second hand
  • Maybe! rename to "Held" (semantically same as Worn)


Worn
NoYes
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-2
Add location (Char.Inventory.Worn.Body= ...)

Skills


Event
Yes



Untrained?
Yes


Spells
Cache
No

Jira
serverJira
serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
keyFR-11

Sometimes include a "0x0C" char (FF, form feed).

  • In courage and symbol transformation on "learnable: maj"
  • In holy storm, "damage roll"."3 rounds".Maximum

    Change "learnable" from string to "learnable.maj" etc?

    Status
    Event
    Yes




    Bug on ac, see belowMissing Several attributes from sheet:Major: Wimpy, Encumberance (here or inventory?)
  • Sex, Deity, Repository level, Alignment, Intoxication, Quest points, Achieved points, total xp
  • Possibly include "walking mode" here?

    Possibly include "schools" here?

    ac?No
    Yes



    str?
    Yes*

    Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength.

    Or numeric, but float (18.6)


    Vitals
    Event
    Yes


    Worth
    EventNoYesDoes not seem to fire when supposed to
    Comm







    Channel
    CacheNoNo

    Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-12

    Shout does not work (does not fire Channel

    Add history on channels, pollable (aka shout <40)

    Tell
    CacheYesYes


    Say
    CacheYesYes
    Does not work with "mutter"
    Game







    Time
    Event
    Yes
    Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates)

    Who
    CacheNoNoYesYes



    users
    ?Yes



    time
    ?Need verificationnever fired


    Omiqs
    CacheYesYesnever fired

    Group







    Faction
    Cache
    Yes


    Party
    Event
    Yes


    Groups
    Cache
    Yes*
    Not sure, only have guild, dont know what it looks like with sig
    Room







    Info
    Cache
    No?
    • prev_num seems not to work anymore
    • desc includes mud colors (would prefer to keep \n's and strip colors)




    WrongDir
    CacheYesYes
    Typo in name in help wiki, should be "WrongDir"

    Blockdir
    CacheYesYes
    Description Going into modules help


    Action.Round.Berserked - null

    Mudlet does not really like the null object

    • because it does not have a tostring method
    • because it isnt a string
    • because it isnt really a number
    • because it isnt the lua nil object

    We can workaround this in Lua by doing the following:

    Code Block
    languagelua
    rd = gmcp.Action.Round 
    rd.Berserked = tonumber(rd.Berserked)
    if rd.Berserked == nil then rd.Berserked = 0 end

    This will replace the null with 0, however, it would be more convenient if the null was replaced with 0 on the server side to ensure consistent behavior.

    Action.Round - Stale data

    ...