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Description

This ability lets a knight charge into combat against a single opponent. A knight's charge is a grand thing, full of challenges and warcries, culminating in a massive series of blows attempting to drive the opponent into submission. This usually leaves the knight winded and unable to charge again for several seconds. The first two strikes of the charge are based on the knight's level and skill in targeting, with the last unarmed barrage based on the knight's level and speed.

Using specially trained Mounts will make your mount take part, damage bonuses depends solely on your riding skill and level and how well trained your mount is.

Page properties
Type
melee
Syntax
charge <target>
GP Cost
Up to 18
Target Type
One
Lockout
4 seconds
All Lockout
2 seconds
Skills
Targeting,(speed, riding)
Source

Guild

Guilds

Paladin, Anti-paladin