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Inconsistent naming (underscore vs space, re. Action.Round)CalmNoNo contentsNoNoNoNoNot sure what this means, i can see it has fired on some chars, it does not indicate a movement that was blocked (e.g. by thorn hedge). It does not indicate a direction blocked by wall of thorns
TreeBranchItemTypeFires when expectedContent as ExpectedBugsComments/future dev
Action





Possible add "you are attacked by" type information here.

Heartbeat
CacheYesYes



Damage_dealt
YesNoInconsistent naming (underscore vs space, re. Action.Round)Yes



Idle
YesYes



Heartbeat_number
YesNoYes



Xp
YesYes



Damage_received


YesNoInconsistent naming (underscore vs space, re. Action.Round)Yes


Round
CacheYesYes*
observed issue with stale heartbeat, not repeatable


NoDoes not always update heartbeat or contain content from the correct heartbeats (see Round_Heartbeat_number). Output belowRound_Heartbeat_numberNoFires every round, but sometimes "get stuck" with stale content. See notice below
YesYes*
Request: Add "Singing/Playing", here or effects (bard)


Calm
YesHuntingNoNo contentsI am not sure this information is available in the game using normal commands, might want to add, or extend "fights", note that no helpfile exist on "fights"Yes*
I am not sure this information is available in the game using normal commands


Berserked
YesYes*

Shows Berserk levels

  • 0 → not in berserk or does not have berserk
  • 1 → B1
  • 2 → B2
  • 3 → B3
  • Possibly indicate berserk level?
  • Already covered in Effects


Protecting_here
YesYes



Fighting
YesYes



Hibernating
YesYes
  • Should this be in Char.Effects?


Meditating
YesYesDoes not update when meditating
  • should this be in Char.Effects?


Damage_dealt
YesYes
Currently includes all damage, including effects from equip etc. This might be "more powerful" than you intend. I like it and would like to keep it (big grin)


Damage_received
YesYes


Spell
EventNo
  • Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-8
  • does not fire (end) when spell is successfully cast (self or others)
    • bless
    • prayer
  • does not fire (end) when spell is unsuccessful due to already affectedtested with bless, prayer and stoneskin
    Note, stoneskin used to work on (end) event

    Command
    Event
    No
    • target does not show target, but shows entire command (aka bless at me"
    • on "evade end" shows "initiate=start" and "target=end"
    • bash:
      • correctly triggers and content at start
      • Does not fire (end) on failure
      • Does not fire (end) on success

    Added output below

    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-4
    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-6
    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-7

    I don't really have a usecast for this yet, as most of the persistant states are covered by effects. It would be relevant to determine "success" of commands like "bash" .in raid scenarios

    I am also not certain it needs to include the "cast " command, or "bury" commands.

    Char







    Effects
    EventNo*Yes
    • does not fire instantly when cancelling an effect
    • Seems not to fire instantly when a a new effect is applied (not 100% sure that this is still relevant...)
    General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off"))

    Inventory
    EventNoYes
    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-2
    Future, include item weight?



    Carrying
    NoYesMoneyYes*

    Is this neccessary when we have worth?

    Format is verbose

    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-2



    Wielding
    NoYes
    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-2

    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-9
    WieldingYes
    • Add main hand, second hand
    • Maybe! rename to "Held" (semantically same as Worn)


    Worn
    NoYes
    • Jira
      serverJira
      serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
      keyFR-2
    Add location (Char.Inventory.Worn.Body= ...)

    Skills


    Event
    Yes



    Untrained?
    Yes


    Spells
    Cache
    No

    Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-11

    Sometimes include a "0x0C" char (FF, form feed).

  • In courage and symbol transformation on "learnable: maj"
  • In holy storm, "damage roll"."3 rounds".Maximum

    Change "learnable" from string to "learnable.maj" etc?

    Status
    Event
    Yes




    Bug on ac, see below

    Missing Several attributes from sheet:

    Major: Wimpy, Encumberance (here or inventory?)
  • Sex, Deity, Repository level, Alignment, Intoxication, Quest points, Achieved points, total xp
  • Possibly include "walking mode" here?

    Possibly include "schools" here?


    Yes



    ac?NoShows 24 when AC on sheet is -25str?
    Yes*

    Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength.

    Or numeric, but float (18.6)


    Vitals
    Event
    Yes


    Worth
    EventNoYesDoes not seem to fire when supposed to
    Comm







    Channel
    CacheNoNo

    Jira
    serverJira
    serverId66fd2cf2-0b60-3662-bd9a-027f8a1d0f24
    keyFR-12

    Shout does not work (does not fire Channel

    Add history on channels, pollable (aka shout <40)

    Tell
    CacheYesYes


    Say
    CacheYesYes
    Does not work with "mutter"
    Game







    Time
    Event
    Yes
    Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates)

    Who
    CacheNoNoYesYes



    users
    ?Yes



    time
    ?Need verificationnever fired


    Omiqs
    CacheYesYesnever fired

    Group







    Faction
    Cache
    Yes


    Party
    Event
    Yes


    Groups
    Cache
    Yes*
    Not sure, only have guild, dont know what it looks like with sig
    Room







    Info
    Cache
    No?
    • prev_num seems not to work anymore
    • desc includes mud colors (would prefer to keep \n's and strip colors)




    WrongDir
    CacheYesYes
    Typo in name in help wiki, should be "WrongDir"

    Blockdir
    CacheYes?YesYes
    Description Going into modules help


    Action.Round.Berserked - null

    Mudlet does not really like the null object

    • because it does not have a tostring method
    • because it isnt a string
    • because it isnt really a number
    • because it isnt the lua nil object

    We can workaround this in Lua by doing the following:

    Code Block
    languagelua
    rd = gmcp.Action.Round 
    rd.Berserked = tonumber(rd.Berserked)
    if rd.Berserked == nil then rd.Berserked = 0 end

    This will replace the null with 0, however, it would be more convenient if the null was replaced with 0 on the server side to ensure consistent behavior.

    Action.Round - Stale data

    ...