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Tree | Branch | Item | Type | Fires when expected | Content as Expected | Bugs | Comments/future dev | |||||||||||||||||||||||||
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Action | Possible add "you are attacked by" type information here. | |||||||||||||||||||||||||||||||
Heartbeat | Cache | Yes | Yes | |||||||||||||||||||||||||||||
Damage_dealt | Yes | Yes | ||||||||||||||||||||||||||||||
Idle | Yes | Yes | ||||||||||||||||||||||||||||||
Heartbeat_number | Yes | Yes | ||||||||||||||||||||||||||||||
Xp | Yes | Yes | ||||||||||||||||||||||||||||||
Damage_received | Yes | Yes | ||||||||||||||||||||||||||||||
Round | Cache | Yes | Yes* | observed issue with stale heartbeat, not repeatable | ||||||||||||||||||||||||||||
Round_Heartbeat_number | Yes | Yes* | Request: Add "Singing/Playing", here or effects (bard) | |||||||||||||||||||||||||||||
Calm | Yes | Yes* | I am not sure this information is available in the game using normal commands | |||||||||||||||||||||||||||||
Berserked | Yes | Yes | Shows Berserk levels
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Protecting_here | Yes | Yes | ||||||||||||||||||||||||||||||
Fighting | Yes | Yes | ||||||||||||||||||||||||||||||
Hibernating | Yes | Yes |
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Meditating | Yes | Yes | Does not update when meditating |
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Damage_dealt | Yes | Yes | Currently includes all damage, including effects from equip etc. This might be "more powerful" than you intend. I like it and would like to keep it | |||||||||||||||||||||||||||||
Damage_received | Yes | Yes | ||||||||||||||||||||||||||||||
Spell | Event | No |
| Note, stoneskin used to work on (end) event | ||||||||||||||||||||||||||||
Command | Event | No |
Added output below |
| I don't really have a usecast for this yet, as most of the persistant states are covered by effects. It would be relevant to determine "success" of commands like "bash" .in raid scenarios I am also not certain it needs to include the "cast" command, or "bury" commands. Verb "cast" on guild commands action is removed | |||||||||||||||||||||||||||
Char | ||||||||||||||||||||||||||||||||
Effects | Event | No* | Yes |
| General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off")) | |||||||||||||||||||||||||||
Inventory | Event | No | Yes |
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Carrying | No | Yes |
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Wielding | No | Yes |
| Wielding | No | Lacking Shield in Wielding ??? |
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Worn | No | Yes |
| Add location (Char.Inventory.Worn.Body= ...) | ||||||||||||||||||||||||||||
Skills | Event | Yes | ||||||||||||||||||||||||||||||
Untrained | ? | Yes | ||||||||||||||||||||||||||||||
Spells | Cache | No |
Sometimes include a "0x0C" char (FF, form feed). | Change "learnable" from string to "learnable.maj" etc? | ||||||||||||||||||||||||||||
Status | Event | NoYes | ||||||||||||||||||||||||||||||
Bug on ac, see below | Possibly include "walking mode" here? Ka e de ? Possibly include "schools" here? uh nja, blir mye da. Splitte ? Stats endrer seg jo fort. | ac | ? | No | Shows 24 when AC on sheet is -25 | Yes | ||||||||||||||||||||||||||
str | ? | Yes* | Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength. Or numeric, but float (18.6) | |||||||||||||||||||||||||||||
Vitals | Event | Yes | ||||||||||||||||||||||||||||||
Worth | Event | No | Yes | Does not seem to fire when supposed to | ||||||||||||||||||||||||||||
Comm | ||||||||||||||||||||||||||||||||
Channel | Cache | No | No |
| Add history on channels, pollable (aka shout <40) | |||||||||||||||||||||||||||
Tell | Cache | Yes | Yes | |||||||||||||||||||||||||||||
Say | Cache | Yes | Yes | Does not work with "mutter" | ||||||||||||||||||||||||||||
Game | ||||||||||||||||||||||||||||||||
Time | Event | Yes | Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates) | |||||||||||||||||||||||||||||
Who | Cache | Yes | Yes | |||||||||||||||||||||||||||||
users | ? | Yes | ||||||||||||||||||||||||||||||
time | ? | Need verification | ||||||||||||||||||||||||||||||
Omiqs | Cache | Yes | Yes | |||||||||||||||||||||||||||||
Group | No? | I receive something that looks like a broken Who list every 5 minutes. Not sure if this is here | ||||||||||||||||||||||||||||||
Faction | Cache | Yes | ||||||||||||||||||||||||||||||
Party | Event | Yes | ||||||||||||||||||||||||||||||
Groups | Cache | Yes* | Not sure, only have guild, dont know what it looks like with sig | |||||||||||||||||||||||||||||
Room | ||||||||||||||||||||||||||||||||
Info | Cache | No? |
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WrongDir | Cache | Yes | Yes | Typo in name in help wiki, should be "WrongDir" | ||||||||||||||||||||||||||||
Blockdir | Cache | Yes | Yes | Description Going into modules help?Not sure what this means, i can see it has fired on some chars, it does not indicate a movement that was blocked (e.g. by thorn hedge). It does not indicate a direction blocked by wall of thorns |
Action.Round.Berserked - null
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