This spell enchants one person with the ability to delay the touch of death should they drop to negative hit points. If the target gets healed before the delay of death wears off, death is avoided. The target will stay alive until they reach a negative amount of hit points based on the caster's level and necromancy school. At this time, they will instantly die regardless of enchantment. While in the negative hit point range the enchanted target suffers drastic penalties to movement, but can still cast spells, fight and use guild commands as if perfectly healthy. The duration of the enchantment is based on the original caster's level and power in necromancy.
Duration
Max Duration
Average
Time
20 sec per level
27m 33s
26m 25s
Spell Type
Arcane
Category
Friendly
Level
4
Range
None
Cast Time
2s
Duration
26m 27s
Sphere
Necromancy
Source
Guild
Milestone
None
Cast Rounds
1
Lockout
None
Gp Ratio
1.0
Target Type
One
GP Cost
8
Effective
1
All Spells
2s
DPS
1.0
Learnable
Min:
Neu: 14
Maj: 7
Skills
Damage Type
Verbal
Verbal component required; cant cast silenced or in water