The spell, once cast, requires the caster to touch the target. If the touch misses, the spell's energy is wasted.
Damage Roll
Average
Maximum
1 Round
13 to 26
48
52
Help Spell
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Live Final Realms Spells Help Apr 19 2012 [Adjusted] Cause Light Wounds Your spells magic *** spell xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Spell Type Divine Sphere Necromantic Power Minor Category Aggressive Source Guild Target Type One Level 2 Milestone 25 Gp Cost 3 Range Touching end Cast Rounds 1 Effective 1 Cast Time 2s Lockout None All Spells 2s Duration 2s Gp Ratio 17.0 DPS 13.0
Learnable Min; 9, Neu; 6, Maj; 2 Skills Anatomy and Ritual Damage Type General Verbal Verbal component required, cant cast silenced or in water. Somatic 1 free hand required to cast. Targeting Anyone
Damage Roll Average Maximum 1 round 13 to 26 48 52
Description The spell, once cast, requires the caster to touch the target. If the touch misses, the spell's energy is wasted.
Notes
Spell Type
Divine
Category
Aggressive
Level
2
Range
Touching End
Cast Time
2s
Duration
2s
Sphere
Necromantic
Source
Guild
Milestone
25
Cast Rounds
1
Lockout
None
Gp Ratio
17.0
Target Type
One
GP Cost
3
Effective
1
All Spells
2s
DPS
13.0
Learnable
Min: 9
Neu: 6
Maj: 2
Skills
Anatomy and Ritual
Damage Type
General
Verbal
Verbal component required; cant cast silenced or in water