Tree | Branch | Item | Type | Fires when expected | Content as Expected | Bugs | Comments/future dev |
---|---|---|---|---|---|---|---|
Action | |||||||
Heartbeat | Cache | ||||||
Round | Cache | ||||||
Spell | Event | ||||||
Command | Event | ||||||
Char | |||||||
Effects | Event | ||||||
Inventory | Event | Yes | Future, include weight? | ||||
Carrying | Yes | ||||||
Money | Yes* | Is this neccessary when we have worth? Format is verbose | |||||
Wielding | Add main hand, second hand | ||||||
Worn | Yes | Add location (Char.Inventory.Worn.Body= ...) | |||||
Skills | Event | Yes | |||||
Untrained | ? | Yes | |||||
Spells | Cache | No | Sometimes include a "0x0C" char (FF, form feed). | ||||
Status | Event | Yes* | Missing Several attributes from sheet:
Possibly include "walking mode" here? | ||||
ac | ? | No | Shows 24 when AC on sheet is -25 | ||||
str | ? | Yes* | Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength. Or numeric, but float (18.6) | ||||
Vitals | Event | Yes | |||||
Worth | Event | Yes | |||||
Comm | |||||||
Channel | Cache | ||||||
Tell | Cache | ||||||
Say | Cache | ||||||
Game | |||||||
Time | Event | ||||||
Who | Cache | ||||||
Omiqs | Cache | ||||||
Group | |||||||
Faction | Cache | ||||||
Party | Event | ||||||
Groups | Cache | ||||||
Room | |||||||
Info | Cache | ||||||
Wrongdir | Cache | ||||||
Blockdir | Cache |