Description

Disarm allows you to grab one of your opponent's weapons and toss it to the ground. Some monsters will attack you if combat is not already proceeding, even if you fail. Diarmed weapons fall to the floor and may be damaged or destroyed. Highly magical weapons are merely unwielded but cannot be rewielded for a few seconds.

Disarm is based on level and the following skills:

  • targeting - Improves chance to disarm
  • speed - Improves rate at which you can disarm
  • rage - Increases damage and 'unwield' time for magical weapons

 

 

Syntaxdisarm <target>
GP Cost10
Target TypeOne
Lockout1 minute
All Lockout2 seconds
SkillsRage, Speed, Targeting
Source
GuildsAll