Description

This command allows fighters to prevent anyone from passing by them. You can only concentrate on blocking for so long before you must start blocking again. The mover gets a chance to pass by the blocker based on level, dexterity, strength, awareness and stealth. Some exits you simply cannot guard due to their magical or strange nature.

The ability to guard while in a berserked state is considerably limited, in the lesser form you should be able to guard just fine.

 

 

Syntax
guard <direction>, guard end
GP Cost
20+ 6/rd
Target Type
special
Lockout 
All Lockout 
Skills 
Source
Guilds