xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo
This helpfile is outdated: Silbago Jan 2011
    Guild helpfiles are in massive rework, check the print date on each helpfile
    for fact assessment. Better details and better descriptions is being made.

Final Realms Mage Class
    If warriors are among the easiest to play, mages are among the hardest.
    Mages  offer a great challenge  and reward for those willing to endure their
    difficult path.  Mages will never do much damage  with weapons and wear very
    little powerful armours.

    What they will do is the highest damage possible, if they so choose to study
    damage  dealing schools.  But mages  are not  just magical cannons. With the
    variety of  schools available,  mages are able to affect many changes,  some
    defensive,  some utilitarian.  Mages with time and effort,  are able to make
    amazing things happen.
    Example: 'help sorcere', 'help academy', 'help circle',
             'help brotherhood', 'help red', 'help lainathion'


      Sorcere 
       Location: Banefall
       Races: Drow
       Minimum Primary Stat: Intelligence (16)
       Guild Points Based Off Of: Intelligence
       Primary Guild Skills:
          Fire, Cold, Earth, Poison, Electrical, Air, Acid, Lore,
          Language, Concentration, Ritual
       Armour Restrictions: Padded Leather, Leather, Hide
       Weapon Restrictions: Bludgeoning or Small Weapons 
       Alignment Restriction: None
       Schools:
               Major:  Necromancy, Evocation
             Neutral:  None
               Minor:  Illusion, Alteration, Warding, Conjuration


      Daggerford Academy of Magic
       Location: Daggerford
       Races: Elf, Drow, Gnome, Half-elf, Human
       Minimum Primary Stat: Intelligence (16)
       Guild Points Based Off Of: Intelligence
       Primary Guild Skills:
          Fire, Cold, Earth, Poison, Electrical, Air, Acid, Lore,
          Language, Concentration, Ritual
       Armour Restrictions: Padded Leather, Leather, Hide
       Weapon Restrictions: Bludgeoning or Small Weapons 
       Alignment Restriction: None
       Schools:
               Major:  Warding, Alteration
             Neutral:  None
               Minor:  Necromancy, Evocation, Illusion, Conjuration


      The Circle of the New Moon
       Location: Oceania
       Races: Elf, Drow, Gnome, Half-elf, Human
       Minimum Primary Stat: Intelligence (16)
       Guild Points Based Off Of: Intelligence
       Primary Guild Skills:
          Fire, Cold, Earth, Poison, Electrical, Air, Acid, Lore,
          Language, Concentration, Ritual
       Armour Restrictions: Padded Leather, Leather, Hide
       Weapon Restrictions: Bludgeoning or Small Weapons 
       Alignment Restriction: None
       Schools:
               Major:  Evocation
             Neutral:  Alteration, Conjuration
               Minor:  Warding


      Brotherhood of the Shifting Sands
       Location: North of Stormfront
       Races: Elf, Drow, Gnome, Half-elf, Human
       Minimum Primary Stat: Intelligence (16)
       Guild Points Based Off Of: Intelligence
       Primary Guild Skills:
          Fire, Cold, Earth, Poison, Electrical, Air, Acid, Lore,
          Language, Concentration, Ritual
       Armour Restrictions: Padded Leather, Leather, Hide
       Weapon Restrictions: Bludgeoning or Small Weapons 
       Alignment Restriction: None
       Schools:
               Major:  Warding
             Neutral:  Evocation
               Minor:  Illusion, Alteration


       The Red Circle
        Location: Wardens Island
        Races: Elf, Drow, Gnome, Half-elf, Human
        Minimum Primary Stat: Intelligence (16)
        Guild Points Based Off Of: Intelligence
        Primary Guild Skills:
           Fire, Cold, Earth, Poison, Electrical, Air, Acid, Lore,
           Language, Concentration, Ritual
        Armour Restrictions: Padded Leather, Leather, Hide
        Weapon Restrictions: Bludgeoning or Small Weapons 
        Alignment Restriction: None
        Schools:
                Major:  Evocation, Alteration
              Neutral:  None
                Minor:  Illusion, Warding


        Tower of Lainathion
         Location: Dragaera
         Races: Elf, Drow, Gnome, Half-elf, Human
         Minimum Primary Stat: Intelligence (16)
         Guild Points Based Off Of: Intelligence
         Primary Guild Skills:
            Fire, Cold, Earth, Poison, Electrical, Air, Acid, Lore,
            Language, Concentration, Ritual
         Armour Restrictions: Padded Leather, Leather, Hide
         Weapon Restrictions: Bludgeoning or Small Weapons 
         Alignment Restriction: None
         Schools:
                 Major:  Conjuration
               Neutral:  Alteration, Warding
                 Minor:  Evocation, Illusion


See also
    schools
    ... evocation, illusion ...

  • No labels