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Document                 Final Realms Player Helpfiles             Jan 25  2011
Rogues                                                          players/guilds/
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This helpfile is outdated: Silbago Jan 2011
    Guild helpfiles are in massive rework, check the print date on each helpfile
    for fact assessment. Better details and better descriptions is being made.

Final Realms Rogue Class
    Disappearing into the shadows,  escaping from danger, plunging a weapon into
    unsuspecting victims,  slipping into  unwanted territories without leaving a
    trace, these are the hallmarks of rogues here.

    In addition, many rogues tend to dabble in magic,some with more success than
    others, though typically at a greater cost. Rogues aren't great offensively,
    alone though  they can do higher  instant damage  with the proper skills and
    experience. And of course there is always removing items from the inventory
    of those careless souls who venture out into the Realms. But with only light
    armours, thieves must be calculating and quick, decisive and discreet. Due
    to these limitations, rogues are generally 3rd in terms of difficulty, with
    only mages being more difficult to play.

    Example: 'help wizard-thief'


      Thief:
       Location: Daggerford, Caldera, Sharg Tarn, Hobbiton
       Races: All
       Minimum Primary Stat: Dexterity (16)
       Guild Points Based Off Of: Dexterity
       Primary Guild Skills:
          Concentration, Anatomy, Awareness, Stealth, 
          Mechanical, Piercing
       Armour Restrictions: Ring mail, Elfin Chain, Leathers
       Weapon Restrictions: Single Handed and 2-Handed Quaterstaff
       Alignment Restriction: None


      Bard:
       Location: Stormfront, Blightmoor
       Races: Duck, Dwarf, Elf, Gnome, Halfling, Half-elf, Human, Kender, Sea-Elf
       Minimum Primary Stat: Dexterity (15), Charisma (15)
       Guild Points Based Off Of: Charisma
       Primary Guild Skills:
          Artistry, Concentration, Lore, Language, Stealth
       Armour Restrictions: Ring Mail, Elfin Chain, Hide, Leathers
       Weapon Restrictions: None
       Alignment Restriction: None


      Wizthief:
       Location: Shadowfall
       Races: Drow, Elf, Gnome, Half-elf, Halfling, Human
       Minimum Primary Stats: Dexterity (15), Intelligence (15)
       Guild Points Based Off Of: Dexterity
       Primary Guild Skills:
          Piercing, Stealth, Mechanical
       Armour Restrictions: Leather, Ring Mail, Elfin Chain, Hide
       Weapon Restrictions: Single Handed and 2-Handed Quarterstaff
       Alignment Restriction: None
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