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Document Final Realms Player Helpfiles Jan 25 2011
Rogues players/guilds/
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This helpfile is outdated: Silbago Jan 2011
Guild helpfiles are in massive rework, check the print date on each helpfile
for fact assessment. Better details and better descriptions is being made.
Final Realms Rogue Class
Disappearing into the shadows, escaping from danger, plunging a weapon into
unsuspecting victims, slipping into unwanted territories without leaving a
trace, these are the hallmarks of rogues here.
In addition, many rogues tend to dabble in magic,some with more success than
others, though typically at a greater cost. Rogues aren't great offensively,
alone though they can do higher instant damage with the proper skills and
experience. And of course there is always removing items from the inventory
of those careless souls who venture out into the Realms. But with only light
armours, thieves must be calculating and quick, decisive and discreet. Due
to these limitations, rogues are generally 3rd in terms of difficulty, with
only mages being more difficult to play.
Example: 'help wizard-thief'
Thief:
Location: Daggerford, Caldera, Sharg Tarn, Hobbiton
Races: All
Minimum Primary Stat: Dexterity (16)
Guild Points Based Off Of: Dexterity
Primary Guild Skills:
Concentration, Anatomy, Awareness, Stealth,
Mechanical, Piercing
Armour Restrictions: Ring mail, Elfin Chain, Leathers
Weapon Restrictions: Single Handed and 2-Handed Quaterstaff
Alignment Restriction: None
Bard:
Location: Stormfront, Blightmoor
Races: Duck, Dwarf, Elf, Gnome, Halfling, Half-elf, Human, Kender, Sea-Elf
Minimum Primary Stat: Dexterity (15), Charisma (15)
Guild Points Based Off Of: Charisma
Primary Guild Skills:
Artistry, Concentration, Lore, Language, Stealth
Armour Restrictions: Ring Mail, Elfin Chain, Hide, Leathers
Weapon Restrictions: None
Alignment Restriction: None
Wizthief:
Location: Shadowfall
Races: Drow, Elf, Gnome, Half-elf, Halfling, Human
Minimum Primary Stats: Dexterity (15), Intelligence (15)
Guild Points Based Off Of: Dexterity
Primary Guild Skills:
Piercing, Stealth, Mechanical
Armour Restrictions: Leather, Ring Mail, Elfin Chain, Hide
Weapon Restrictions: Single Handed and 2-Handed Quarterstaff
Alignment Restriction: None
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