Description

Colors shoot off this scroll in varying patterns, forming small spheres around the wrinkled paper. Red, orange, yellow, green, blue, violet, and blinding white spray forth from the magical paper. You can only wonder at its purpose.



Learnable Yes
GuildsMajor Warding
Source Quest 236 - Rainbow


xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo
Live                        Final Realms Object Help                           
Scroll                                                         Scroll of Colors
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo
Spell Type  Arcane           School      Warding          Power       Major
Category    Friendly         Source      Scroll           Target Type Self
Level       9                Milestone   None             Gp Cost     18
Range       None             Cast Rounds 1                Effective   1
Cast Time   2s               Lockout     None             All Spells  2s
Duration    2s               Gp Ratio    1.0              DPS         1.0

Learnable   Maj; 24                                       
Damage Type General        
Verbal      Verbal component required, cant cast silenced or in water.
Somatic     No free hands required for casting.
Materials   Large gem will be consumed
Targeting   Yourself only  

Description
    This spell summons a sphere of magical energy that consists of many magical
    bands.  Each band resists a certain damage type and is destroyed by an
    opposing damage type.  So long as a band resisting fire exists, the caster
    will not take damage from fire.  Melee attacks are not completely resisted,
    the sphere only deflects most of the blow.  Any creature touching the sphere
    takes damage associated to a random band that remains.  A dispel magic spell
    or similar spell will destroy all bands instantly.  While in the sphere, the
    caster can perform any number of actions and the sphere move to stay
    surrounding the caster.  A sphere can only be summoned once in a great
    while.
    Bands       Resists         Destroyed by
    Red         Fire            Cold
    Orange      Missiles        Air
    Yellow      Poison/Acid     Earth
    Green       Earth           Missiles
    Cyan        Air             Electrical
    Blue        Cold            Fire
    Magenta     Electrical      Poison/Acid
    White       Melee           Hold/Stun
    Black       Hold/Stun       Melee
    Note that the destruction of bands occurs first, before resisting, thus a
    caster can never be immune to both fire and cold, one being destroyed first.
    This spell requires a large gem to cast and is lost in the casting.
"scroll target" to use the scroll.
"study scroll" to learn the spell on the scroll.