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Live Final Realms Object Help
Scroll Scroll of Panic
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Spell Type Divine Sphere Astral Power Major
Category Friendly Source Scroll Target Type Self
Level 9 Milestone None Gp Cost 0
Range None Cast Rounds 7 Effective 1
Cast Time 14s Lockout None All Spells 2s
Duration 14s Gp Ratio 1.0 DPS 1.0
Learnable Maj; 20
Reserved Priest of Taniwha
Damage Type General
Verbal Verbal component required, cant cast silenced or in water.
Somatic No free hands required for casting.
Targeting Yourself only
Description
A wise man once said, those who are best prepared win the battle. Panic orb
allows the caster to bring forth a magical orb loaded with spells. These
spells can be triggered, instantaneously by the caster at anytime when
holding the orb. After releasing the spells, the orb vanishes and another
one cannot be summoned for quite some time. After summoning the orb, the
caster will be unable to cast again for a short amount of time. The orb
cannot be given away, or lost, but vanishes on logout. The GP cost of this
spell is variable based on the spells loaded which the caster has no control
of. The following spells are loaded into the orb at the listed level of
caster.
Spell name : Level
bless : -
resist fire : -
resist cold : -
resist disease : -
resist poison : -
resist stone : -
resist evil : 20
resist good : 20
mental wall : 25
rainbow : 30
regeneration : 30
courage : 35
clarity : 40
heal : 45
sunskin : 50
The GP costs at the caster's level are as follows:
Level : GP Cost
- : 30
20 : 40
25 : 60
30 : 80
35 : 100
40 : 120
45 : 140
50 : 180
Note: If the caster does not know the spell, it is not loaded.
Cast usage: cast panic orb
Orb usage: panic
"scroll target" to use the scroll.
"study scroll" to learn the spell on the scroll.