Start GP Cost: 20
Continuing GP Cost: 15
Instrument required: charmer's horn
The siren's song is the most powerful charm known. When the song begins, victims in the room are summoned to the side of the singer with a powerful charm. The charm will force the victims to follow and defend the singer. The effects last until the song ends which leaves the victims stunned briefly. The more powerful the opponent, the less likely the charm will take effect, however, once charmed, the victim will remain charmed until the songs ends. Once free from the siren's charm, the victim will be much more likely to resist future attempts for awhile. The charmer's effect is based on level and artistry.

Instrument RequiredCharmer's horn
SourceQuest 182 - The Charmer