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TreeBranchItemTypeFires when expectedContent as ExpectedBugsComments/future dev
Action







Heartbeat
Cache




Round
Cache




Spell
Event




Command
Event



Char







Effects
Event




Inventory
Event
Yes
Future, include weight?


Carrying

Yes



Money

Yes*

Is this neccessary when we have worth?

Format is verbose



Wielding



Add main hand, second hand


Worn

Yes
Add location (Char.Inventory.Worn.Body= ...)

Skills


Event
Yes



Untrained?
Yes


Spells
Cache
NoSometimes include a "0x0C" char (FF, form feed).

Status
Event
Yes*

Missing Several attributes from sheet:

  • Major: Wimpy, Encumberance (here or inventory?)
  • Sex, Deity, Repository level, Alignment, Intoxication, Quest points, Achieved points, total xp

Possibly include "walking mode" here?



ac?
NoShows 24 when AC on sheet is -25


str?
Yes*

Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength.

Or numeric, but float (18.6)


Vitals
Event
Yes


Worth
Event
Yes

Comm







Channel
Cache




Tell
Cache




Say
Cache



Game







Time
Event




Who
Cache




Omiqs
Cache



Group







Faction
Cache




Party
Event




Groups
Cache



Room







Info
Cache




Wrongdir
Cache




Blockdir
Cache



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