Moved
- Raise Liche moved to Raise Liche
- Radiance moved to Radiance
Rewards
Wizard Warrior - Teiwaz Rune (Equipment Reward)
> Teiwaz Rune
Weight : 1
Type : Misc
Condition : Excellent
Quality : Mundane
Origin : Quest 69
Tradable : Unstealable
Limit : 1
Allowed : Wizard Warrior
Level : 40
Teiwaz, rune of the spirit, represents the Wizard Warrior's elation of using Runes of Power. Spirit rises, fills, and grows... but for what purpose is it sought? What effect does it have?
Some information about this item is obscured to you.
You begin to cast Detect Magic.
You chant, 'magius is iseio'.
You peer intently for magical auras..
Teiwaz the Rune of Spirit
This rune empowers the spirit of the user.
Improving maximum hit points and regeneration,
Adding the ability to hide,
Making it harder to be stunned or held,
And the ability to slow and stun opponents.
Cost: 30 gp
Teiwaz Rune appears to be surrounded by:
Womple on little frog, womple on.
The magical properties of this item limit you to carrying just 1.
It is customized to be used by several users and you can't find any info about them, but you identify your aura among theirs.
Trace text - As soon as you touch the rune of Teiwaz, you feel a rage unleash within your soul...
The spirit of Rune warriors long past fills you... your mind swims with visions of glories long past, victories yet to be won, and a vision of a flickering light of the runes admist the insurmountable darkness.
Commands granted - Hide (While rune is active)
Stats :Hp regen +5 Gp Regen +5 (While rune is active)
Drow Warrior - Doomsinger (Weapon Reward)
Doomsinger
Weight : 100
Type : Bastard sword
Hands : 1h slashing
Material : Metal
Condition : Excellent
Quality : Legendary
Origin : Quest 69
Tradable : Unstealable
Limit : 1
Allowed : Drow Warrior
Level : 40
Doomsinger
Carved of a unknown black metal, Doomsinger is a beautiful sword to behold. This great blade is surrounded in an air of malevolence.
Legend has that this weapons and all its brothers and sisters were created on the Abyss by duergar slaves. After the slaves crafted
these fine weapons, Cyrcia slew them and feed their souls to the hungry blades. The sword itself is four feet long but extremely
light. Its black blade is covered in silver and red runes. Its name comes from the fact the vicious weapon occassionally hums loudly.
You may <choose> bastard sword or twohanded sword.
Some information about this item is obscured to you.
Judge - Your Doomsinger is Good at doing Slashing damage.
It is in excellent condition. (100%).
It cannot be repaired significantly.
You don't believe you could fix this alone.
(Notes - Has a random stun effect)
Shapeshifter - Black Storm (Shape Reward)
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Live Final Realms Shapeshifter Shape Help [Adjusted]
Black Storm Your shape
magic *** race
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Shape : Black storm Rage : 15
Shift Delay : 12 Rounds Cha : 1
Cost : 75 Con : -3
Max Attacks : 1 Max ac : -10
Duration : 9 minutes, 30 seconds Flight : 1
Reuse time : 1 hour, 39 minutes Speed : -40
Abilities : shift, unshift Max hp : 200
Dex : 2 Str : -2
Description:
A rolling cloud of black smoke, seemingly summoned from a place of great evil.
This shape is protected against all attacks. This shape is vulnerable to air attacks. This shape cannot speak, cannot carry equipment.
Alteration Mage - Blackstorm (Spell Reward)
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Live Final Realms Spells Help Apr 19 2012 [Adjusted]
Blackstorm Your spells
magic *** spell
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Spell Type Arcane School Alteration Power Major
Category Aggressive Source Quest Target Type None
Level 9 Milestone None Gp Cost 40
Range None Cast Rounds 1 Effective 1
Cast Time 2s Lockout 5m All Spells 2s
Duration 2s Gp Ratio 1.0 DPS 1.0
Learnable Maj; 40 Quests 69
Reserved Wizard
Damage Type Magical
Verbal Verbal component required, cant cast silenced or in water.
Somatic No free hands required for casting.
Targeting Anyone
Description
This spell creates a storm of magic summoned from deep within the Abyss.
While within the storm, the caster and party are protected from harm, while
opponents are attacked relentlessly. Others engulfed in the storm will be
drained of willpower and small amounts of health. Further, the storm
spreads without control for the duration of the storm.
Evocation Mage - Burning Spear Of The Abyss (Spell Reward)
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Live Final Realms Spells Help Jul 7 2012 [Adjusted]
Burning Spear Of The Abyss Your spells
magic *** spell
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Spell Type Arcane School Evocation Power Major
Category Aggressive Source Quest Target Type One
Level 9 Milestone 50 Gp Cost 30
Range 3 LoS Cast Rounds 4 Effective 1
Cast Time 8s Lockout 20s All Spells 2s
Duration 8s Gp Ratio 21.8 DPS 40.9
Learnable Maj; 40 Quests 69
Skills Fire
Damage Type [High]Fire
Verbal Verbal component required, cant cast silenced or in water.
Somatic No free hands required for casting.
Targeting Anyone
Damage Roll Average Maximum
1 round 200 to 350 654 777
Description
This spell calls forth the powers of the Abyss into the shape of a spear.
The tip of the spear will pierce into your target, lowering their fire
resistance and then the spell will blast into your target doing massive fire
damage. The amount of fire resistance lowered is based on casters level and
fire skill. This spell has a negative modifier to fire resistance and does
not alter your targets resistance, only more susceptible for the spell.
Necromancy Mage - Death Of Magic (Spell Reward)
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Live Final Realms Spells Help Apr 19 2012 [Adjusted]
Death Of Magic Your spells
magic *** spell
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Spell Type Arcane School Necromancy Power Major
Category Aggressive Source Quest Target Type None
Level 9 Milestone None Gp Cost 100
Range None Cast Rounds 1 Effective 1
Cast Time 2s Lockout 50s All Spells 4s
Duration 2s Gp Ratio 1.0 DPS 1.0
Learnable Maj; 40 Quests 69
Reserved Wizard
Damage Type General
Verbal Verbal component required, cant cast silenced or in water.
Somatic No free hands required for casting.
Targeting Anyone
Description
Death of magic calls upon spirits of the gods to drain nearly all magical
effects from the surrounding area. All resistances, magical shields,
magical summons, and any other magical alteration will be utterly destroyed.
Instantly. There is no saving throw to any except extra-planar summons of
massive power. Even those are usually cowed away by the sheer force of the
spell. Touching the gods power with this spell prevents all magic for the
duration of the spell.