This powerful spell plants a portion of the caster's spirit inside the victim, forcing the victim to perform one action of the caster's desire. The action must be determined upon casting and success of the action is based on the physical capability of the target. The more powerful the lore skill of the caster, the more likely the domination will succeed. Note the spirit portion of the caster implanted in the target is lost forever, draining the caster. This draining effect limits casting to every 5 minutes. Also note that the dominated target may be quite upset if the domination wears off or fails, unless the caster is quite skilled in necromancy.
Use: cast domination at <target> to <action> Ex: cast domination at rabbit to kill squirrel Ex: cast domination at dwarf to east
Spell Type
Arcane
Category
Aggressive
Level
5
Range
None
Cast Time
4s
Duration
4s
Sphere
Necromancy
Source
Guild
Milestone
None
Cast Rounds
2
Lockout
None
Gp Ratio
1.0
Target Type
Pass
GP Cost
10
Effective
1
All Spells
2s
DPS
1.0
Learnable
Min:
Neu: 18
Maj: 9
Skills
Damage Type
Verbal
Verbal component required; cant cast silenced or in water