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Description

Storyteller

The taleswapper has no startup hints

Story: 


Story 178 The Witches Told By Zord
~~~~~~~~~~~~~~~ It was the best of times, it was the... No wait.. that's ~~~~~~~~~~~~~~~
~~~~~~~~~~~~ not it. Lemme think.. Aaah yes. It's the tale of two witches ~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ you wish to hear. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~ In a land of darkness and a sea of blue there lived twin sisters ~~~~~~~~~~~
~~~~~~~~~~~~~~ as different as me and you. One was fair and pure and just. ~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ The other, dark and vile whom none could trust. ~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~ Each held a piece of the other that neither could gain. ~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ Their powers thus muted, the balance maintained. ~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~ If one were discovered the other could be found. For their ~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~ fates are tied to a star quite round. ~~~~~~~~~~~~~~~~~~~~~~~~~
_________________________________________________________________________________________
Mission Control Mission Control

Walkthrough


Notes

Not sure if this is related to this quest, but feels like it:

  1. Get a nut (e.g. from Mean Old Man south of xroads)
  2. Sail to Isle of Yath
  3. Find Rober at night in the city and attack him, read his note
  4. Go to his hut, and rap the door
  5. Kill Rober and his flying monkeys inside his hut (again, he spawns only at night)
  6. Read the note to learn how to climb fences
  7. Got to the forest north of the city, enter glade, nw, climb fence, enter tower, tower

  • Go north
  • give nut to parrot
  • go south
  • 'sign book', this will teleport you one up (to leave, you can go west, and 'enter pentagram'
  • cast knock at north, then north
  • here you find Genevive
    • Genevive says loudly: are you here t take on my qyuest?                      
      I hayve called upon a noble lord to deliver my sister's head but he failed to return. 
      If you want the job then accept my chaylleengee.
  • 'accept challenge' and get teleported again
  • then 'read book'
In the early days we were just two happy children.  Our mother taught us about nature and how to
read the signs of the forest.  We learned many things from the creatures in our little glade. Once, 
the great Ent taught me how he balanced the great stress upon his soul.  He taught me how to commune 
with the spirits of nature and how that restores one's spirit and the power that nature gives a 
being. 

Esmerelda, on the other hand befriended a local troll and who can say what secrets he passed on to
her.  I know that the two of them have been conducting experiments on regeneration in that glen.  
They are killing creatures in order to test their regeneration theories.  If I could get into that 
glen I would stop them. 

I have heard more of Esmerelda's location.  Her troll has been seen coming and going from the forest
north of Kreltin.  I will need to hire some mercenaries to check more closely.  I should warn them 
not to enter there without a locksmith.  That troll is very adept at creating locks. 
  • In this room you can do "enter wall" to exit, there is also a locked door to the east. This leads to some cells. I havent found anything here.
  • go west and 'enter pentagram' to exit the tower

Now go to darkwood

From Western Entrance:

n,n,w,nw,ne,w,nw,sw,w,w,w,w,n,nw

' enter brambles, pathway'

ne,n

You now arrive at a "circle" (or maybe it is more of a pentagram?)

At 5 locations along the "circle" there is an "Obsidian Dias" Here you can do "stairs" to enter the dias (stairs to exit also)

On the dias, you can do "trace lines"

Here i ran around the circle, went "stairs" on each Dias, then "trace lines".

I am not sure if it should be done in a certain order. I have done it as follows:

  • 2,3,4,5,1,2 → pond
  • 5,2,4,1,3,5 → pond

I want to try 1,3,5,2,4,1

look stone
at 1
        Beneath your feet is the strangest are cut through the stone.  There seems to be a razor
sharp line etched within the obsidian that you mentally trace with your eyes  Perhaps this exists 
for a reason.  The dark nature of this dias remains a mysytery to the uninitiated.

at 2
        Beneath your feet is the strangest of stone altars. Outlines of an odd five pointed design
are cut through the stone.  There seems to be a razor sharp line etched within the obsidian that you 
mentally trace with your eyes  Perhaps this exists for a reason.  The dark nature of this dias 
remains a mysytery to the uninitiated.  


When i had gone around the circle and did it once more, then suddenly i came to a new area

This is an Acid Pond, you should have water breathing and Acid resistance as you move through this pond.

At the far north is a tower

Stuck here

Here there are vines, but they are too high up to reach

we can look vegetation, to see the shape of a door, look door says we need a password

Around the circle, there is a cat. It looks alot like the angry cat on Isle of Yath, This is actually a shapeshifted troll. Maybe we can do something with this?



Back to Quests


ID

92

Created by

Zord

Domain

Hoerk

Tier

Exceptional

Quest Level

45

Quest Points

182

Fighting Level

45

Experience Points

245700

Complexity Level

70

Platinum coins

728

Suited for

Party

Related to
Taleswapper

178

 Rewards???
Walkthrough

No

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