This spell is used to determine whether an item is magical or not. The brightness of a magical item also gives the caster an idea of its power. This spell must be cast upon an item or an npc (in which case it will give some idea of its magical auras) to work properly.
Help Spell
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Live Final Realms Spells Help Aug 21 2007 [Adjusted] Sense Magic Your spells magic *** spell xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo Spell Type Divine Sphere All Power Neutral Category Friendly Source Guild Target Type One Level 1 Milestone None Gp Cost 1 Range None Cast Rounds 1 Effective 1 Cast Time 2s Lockout None All Spells 2s Duration 2s Gp Ratio 1.0 DPS 1.0
Learnable Neu; 2, Maj; 1 Skills [Medium]Concentration and [Medium]Lore Damage Type General Verbal Verbal component required, cant cast silenced or in water. Somatic No free hands required for casting. Targeting Anything and Anyone
Description This spell is used to determine whether an item is magical or not. The brightness of a magical item also gives the caster an idea of its power. This spell must be cast upon an item or an npc (in which case it will give some idea of its magical auras) to work properly.
Notes
Spell Type
Divine
Category
Friendly
Level
1
Range
None
Cast Time
2s
Duration
2s
Sphere
All
Source
Guild
Milestone
None
Cast Rounds
1
Lockout
None
Gp Ratio
1.0
Target Type
One
GP Cost
1
Effective
1
All Spells
2s
DPS
1.0
Learnable
Min:
Neu: 2
Maj: 1
Skills
Concentration and Lore
Damage Type
General
Verbal
Verbal component required; cant cast silenced or in water